コメント
Switzerlandadrianus3 months ago

According to the site rules (https://www.speedrun.com/support/learn/site-rules):

Game moderators are generally provided 21 days to handle a run submission.

If your run hasn't been verified after that, you can contact site staff.

Sorry I didn't see your run until just now, will look at it as soon as possible.

スレッド: Othello (GB)
Switzerlandadrianus4 months ago

Added.

Katsushi1998 これを好き
スレッド: Shaq Fu (GB)
Switzerlandadrianus6 months ago

The rules have been updated accordingly. Also, see the latest news post.

xenkaroshi これを好き
Switzerlandadrianus7 months ago

@TheStrahl The rules say "completing the game", which I read as defeating the final boss - maybe the rules could be clarified in that regard?

スレッド: Shaq Fu (GB)
Switzerlandadrianus7 months ago

Hi, I noticed some runs on the board use emulator save states, for example the run of HopeTrash (start of run), Cheesehead302 (visible at 0:28) and Flamesabre (visible at 0:02).

These are Emulator-only features, and disallowed by the global speedrun.com site rules:

Tool-assisted emulator features such as save-states, re-recording, or frame advance are not allowed.

Save states give an unfair advantage to emulator runners as they are able to do a much quicker run restarts, and runners on real hardware are disadvantaged. (Not sure if RNG manip is possible for Shaq Fu but that would also be an issue with save states.)

To make sure that save states are not used, I think it makes sense to require the recording to include the game start/reset (as it is already the case on many other boards).

xenkaroshi これを好き
スレッド: McDonaldland (GB)
Switzerlandadrianus7 months ago

I tested the most common Android emulators (Pizza Boy, John GBC, OldBoy, Lemuroid etc.) against the standard test suite I use for all emulators and none of the mobile emulators were accurate, except for Pizza Boy, which failed blargg's tests.

SuperGBC was 0.85% faster on the Mario test and 2.4% slower on the Kirby test (so not even consistent), which makes it unsuitable for speedrunning.

Data: https://www.kleemans.ch/static/gb-emulator-timing/

スレッド: The Site
Switzerlandadrianus7 months ago

I ran into a similar problem a while ago. For my latest API project, a Queue client (to see pending runs), I use the plain "/runs" endpoint for a certain category, and iterate through the result pages (of 200 runs each, the maximum amount per page).

The URL would like this: "/runs?game=${gameId}&status=verified&orderby=submitted&direction=asc&max=200&offset=${offset}" with an offset of 0, 200, 400 etc. where you can loop until you reach the last page.

After that you'd have to sort that big list of runs by run time - I don't see any way in the API docs to use the "orderby" for the actual run length.

Seems a bit tedious but I can't think of another way on how to do it. (There is a "/records" shortcut on the /games-endpoint but it can only provide the N top runs, not the N bottom ones, so wouldn't be useful for your use case.)

スレッド: WWF Superstars
Switzerlandadrianus8 months ago

The two runs in question were removed. As mentioned, emulator-only features (which are not possible on real hardware) should not be allowed.

スレッド: WWF Superstars
Switzerlandadrianus8 months ago

If it's not possible on real hardware it should not be allowed. Any emulator features like fast forward or skip features, save states etc. are not allowed.

@RetroMaestroHalil did you use the described RetroArch/fixGB setup?

RetroMaestroHalil これを好き
スレッド: WWF Superstars
Switzerlandadrianus8 months ago

Good point, thanks for bringing it up, will look into it.

RetroMaestroHalil これを好き
スレッド: Cutthroat Island
Switzerlandadrianus1 year ago

Is this a new category suggestion (for SNES)? Can you provide a run?

スレッド: Cutthroat Island
Switzerlandadrianus1 year ago

Is this a suggestion to track the character as additional variable on the board? Why do you think this is worth tracking, are there any differences?

_SNES_ これを好き
スレッド: Loopz
Switzerlandadrianus1 year ago

Thanks for your quick response! I requested the game entry for GameBoy and it got approved. So if anyone wants to try their luck on GB, feel free to submit a run :-)

Board: https://www.speedrun.com/loopz_gb

For the moment I created the same categories as for NES, I hope you don't mind! I think they make sense.

Chottue そして ShesChardcore これを好き
スレッド: Loopz
Switzerlandadrianus1 year ago

Hi, I was playing the GameBoy version of Loopz the other day and wanted to ask if that would also fit in here if I were to submit a run? Or should I try to request a separate game entry on SRC? From a first glance it seems like the versions are pretty comparable.

スレッド: Wordle (GB)
Switzerlandadrianus1 year ago

No, this has to be played on a GameBoy. If you don't have one you can use an Emulator like BGB (https://bgb.bircd.org/#downloads) or Gambatte (https://github.com/pokemon-speedrunning/gambatte-speedrun/releases) to load the ROM provided.

Gaming_64 これを好き
スレッド: Asterix (GB)
Switzerlandadrianus1 year ago

I also added a part about emulators in the Game rules for anyone interested.

スレッド: Lucky Luke
Switzerlandadrianus1 year ago

I played through the GB version some times and from a high-level perspective they seem pretty much the same. Thanks @itsme_baruch for adding the other platforms (and the new category)!

There are some differences regarding the password system though:

Only one password: DJLRR (Dalton, Jolly Jumper, Lucky Luke, Rantanplan, Rantanplan) for the Buffalo level.

For the GameBoy Color, there are passwords for all levels:

  • Stagecoach: RDJLJ
  • Painful Gulch: RRDDL
  • Saloon: JDJDR
  • Train: LJJDL
  • Prairie: DLLRJ
  • Buffalo: RJLDD
  • Ranch: LJRDR
  • Rapids: JJLRD
  • Cheyenne Mountains: DRLJR
  • Jail: RJLDR

If anybody notices some more differences please let me know!

スレッド: Temple Run: Oz
Switzerlandadrianus1 year ago

I guess any level is okay - at least if there are coins at all, which I assume :)

スレッド: Temple Run 2
Switzerlandadrianus1 year ago

@Geparde Hi, when I recall correctly it was yesterday (but for Temple Run 1)? I looked at your run and the quality was definitely not enough to see the coin counter. I know youtube does some post-processing, therefore I waited like 10 more minutes but the quality didnt improve, I guess it took longer.

I'll look at it your run again if I find it - maybe you can send me the link?

For next time, please wait for youtube to process the video before you submit the run.

スレッド: Temple Run 2
Switzerlandadrianus1 year ago

Hi All

After 2 days, the poll has been closed. Unfortunately, not that many people participated, but the results still look quite conclusive:

https://i.imgur.com/TQOG4v0.png

Conclusion: There will be no changes and the current rules will stay in place.

supercrazestar これを好き
adrianusについて
参加日
4 years ago
オンライン
2 days ago
走行
243
プレイしたゲーム
Celeste
Celeste
最終ラン 1 year ago
36
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Gunman Clive
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最終ラン 3 years ago
14
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Wordle (GB)
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最終ラン 2 years ago
10
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Temple Run 2
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最終ラン 1 year ago
9
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VVVVVV
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7
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Amazing Tater
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7
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Lucky Luke
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5
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Qix
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最終ラン 3 years ago
5
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フォロー中のゲーム
Kenyuu Densetsu Yaiba
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最終訪問 6 months ago
24
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VVVVVV
VVVVVV
最終訪問 1 month ago
13
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天神怪戦(Mercenary Force)
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最終訪問 5 months ago
17
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Beavis and Butt-Head (GB)
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最終訪問 6 months ago
15
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Shaq Fu (GB)
Shaq Fu (GB)
最終訪問 5 days ago
23
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Dr. Mario (GB)
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最終訪問 1 month ago
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Zen: Intergalactic Ninja (GB)
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最終訪問 6 months ago
2
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モデレートしているゲーム
Temple Run 2
Temple Run 2
最終アクション 4 months ago
252
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Temple Run
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最終アクション 1 month ago
44
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Wordle (GB)
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36
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Golf (GB)
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24
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Othello (GB)
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最終アクション 25 days ago
19
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Temple Run: Brave
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最終アクション 6 months ago
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Radar Mission
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最終アクション 1 year ago
17
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Amazing Tater
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最終アクション 8 months ago
15
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