コメント
スレッド: Road to Ballhalla
Pennsylvania, USAYoda_Cage8 years ago

Can't find the save in the folders. Any idea where it might be so I can copy, paste, and delete it to start a new game?

スレッド: Super Meat Boy
Pennsylvania, USAYoda_Cage8 years ago

The japanese sm64 community created a challenge where you have to play through the game without taking any damage, and if all 120 stars are collected, start over again and keep playing until you are damaged. The leaderboards for this can be found here: http://www31.atwiki.jp/sm64/pages/17.html

Would anybody be interested in starting this type of thing for meat boy, where you play through all light levels and keep repeating completions until you die? This sounds like it would be a fun, alternative challenge that could gain some popularity.

GameguySD これを好き
Pennsylvania, USAYoda_Cage9 years ago

It's funny. I recently saw TM on r/speedrun and came here. I watched a few vids, and noticed that loads seemed to be a major issue because of the difference in their lengths. I came to the forum to pose my concerns, only to find that this post was made 22 minutes ago!

Nevertheless, even though I am not in the community, I definitely support this addition. I run at least one game that has this problem as well, and it has not been fixed. Either IGT or a component to remove loads would help. I would prefer a load remover because it would be more accurate to run against PBs with livesplit and pausing wouldn't cause a problem with the timing method.

If IGT is used, there are 2 rule additions I suggest:

  1. If you pause the game, you must restart the current level, because you're pausing your IGT in the middle of a level. Restarting the level might not be the perfect penalty, but there should be one. Adding the time while paused to the IGT could also work.

  2. If you restart a level completely, the IGT showed on the last frame before you restarted should be added to your total IGT.

スレッド: Kirby Air Ride
Pennsylvania, USAYoda_Cage9 years ago

For the most part, I've actually been doing R for charges and A for everything else (mashing while turning, buttons, etc). It seems to be working out pretty well.

スレッド: Kirby Air Ride
Pennsylvania, USAYoda_Cage9 years ago

Which is best? I've always been comfortable with R, but I see a several players in the community using A. What are the advantage of shoulder buttons vs. A, and which would you guys recommend using? Thanks!

(I'm mrmario5500 as well btw)

Pennsylvania, USAYoda_Cage9 years ago

For those who don't know about it: http://www.minecraftforum.net/forums/mapping-and-modding/maps/1529282-1-4-1-5-parkour-just-jump-a-100-stage-pure .

Has a run been done before? I'm thinking about trying it out in the summer when I'll maybe have the ability to do a long stream. While I did find a pretty major shortcut, I'll probably only do shortcuts within stages. Anyone else wanna give it a go?

スレッド: Super Meat Boy
Pennsylvania, USAYoda_Cage9 years ago

Since I have had much trouble with hourglass in the past, I thought I'd bring this idea up to the community: maybe a new any% (maybe a different category too?) TAS, but instead of trying to go fast, the goal is to touch as few platforms as possible (different, unconnected floors). There are some places where determining if there are multiple platforms or not (e.g. Lil' Slugger), but I'll leave that up to you guys.

スレッド: The Site
Pennsylvania, USAYoda_Cage9 years ago

Thanks so much!!!

スレッド: The Site
Pennsylvania, USAYoda_Cage9 years ago

Yeah, I tried creating another account with a different email. I also tried creating Yoda_Cage (the name i want to change it to) but never verified it. Later, I realized it would be a lot more convenient I had the same email and other social networks already linked with my account. Yes, you can delete that account as well as Yoda_Cage if its still in the interface. Thanks for helping me out!

スレッド: The Site
Pennsylvania, USAYoda_Cage9 years ago

Are name changes allowed on this website? If so, could I change mine to Yoda_Cage?

Yoda_Cageについて
参加日
9 years ago
オンライン
today
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