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Florida, USATeeQueue9 months ago

Due to the huge effect FPS has on the game, I'm currently looking at a pair of rules changes for both the Any% and the NG+ categories.

The good news: Timers will no longer be required. While I prefer runs that have them for properly timing out hundredths of a second or the like, Lobotomy Corporation runs should never actually require hundredths of a second, meaning the rule is just kind of pointless.

The bad news: We are implementing an FPS cap of 60 FPS. The framerate of the game turns out to speed up a lot of things within the game, on a level where upgrading your computer could legitimately bring a free PB. Future runs will require the FPS counter in Steam Overlay to be turned on, and the game must be played at 60 FPS. This is in line with what other Speedrun communities with similar framerate-based gameplay effects do to ensure a fair playing field for everyone. This does lead to one final question:

What should we do with previously-accepted runs that have been played at higher FPS? I'm open to suggestions for what we should do with runs that are played on hardware superior to the framerate rules we'll be implementing. I believe there's enough timesave available in any% to allow them to be phased out as new records are hit with new strategies, but for NG+, the category has become somewhat optimized and without new strategies there may not be a way to avoid moving records into some kind of legacy category.

That's all for now, feel free to provide your thoughts. I'll take them into consideration before doing anything. Thanks!

Florida, USATeeQueue9 months ago

Hey guys, I just made a discord for the Lobotomy Corporation speedrunning community, I thought I'd ask if you guys wanted to join and turn it into some kind of Project Moon Speedrunning Discord instead of one just for Lobcorp.

Have a splendid day!

Florida, USATeeQueue9 months ago

Hey everyone! It is I, TQ, your friendly moderator here with a couple of things that need to be looked at and handled.

First off, congratulations to SuamaX for their speedrun on RTAinjapan, coming up in about an hour and change on their twitch channel here: https://www.twitch.tv/rtainjapan

Secondly, thanks to akiruiko for figuring out why some people's games were loading significantly faster than others: the load screens appear to be framerate dependent, and so we have to figure out how we're going to handle that. Other communities have done a framerate lock to 60fps in order to maintain fairness, and lacking a speedrun timer that automatically cuts out load times I don't know of any better ways to handle it offhand. I am open to suggestions, however!

Thirdly, I'm looking to expand the moderation team. Ideally it would be someone who can speak Japanese, as most of the Speedrun community that's active is currently from the JP community. I'd also like to get a couple of moderators in here, since these runs are between 2 and 8 hours. If you're interested, please drop me a message!

That's all for now, thanks very much for your time.

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5 years ago
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24 days ago
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Lobotomy Corporation | Monster Management Simulation
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