How do you handle touchscreen inputs for 2D PC games? On one hand it seems like a pretty inaccessible advantage over mouse controls, it trivializes some runs in which the only skill is aiming and old games were never intended to be played with a touchscreen. On the other hand touchscreens are becoming more common and a ban will look silly.
EDIT: "2D games" was not the best descriptor. The same thing applies to 2D sections in 3D games such as menus or minigames.
If you want to become a moderator for this game, leave a reply here or send me a message.
If you want to become a moderator for this game, leave a reply here or send me a message.
If you want to become a moderator for this game, leave a reply here or send me a message.
If you want to become a moderator for this game, leave a reply here or send me a message.
If you want to become a moderator for this game, leave a reply here or send me a message.
Recently I've been noticing most (but not all) my recordings have been significantly slower than the ingame time. But that happened suddenly like from one day to the other for some mysterious reason. Before that all recording times were within 1/2 frames of the ingame timer. Does anyone have any idea how such a sudden lag/performance problem could occur?
So I've gotten a 26.466 ingame time and looking at it frame by frame, the gameplay was pretty good, so I don't doubt the integrity of the timer, but if I time it the old method it's 26.966 - a whole 0.5 seconds of lag. But among my recordings is also a 26.532 with 26.550 by the old timing, so this is not a constant thing.
On one hand I feel like I should put it on the board, because there is no point to the ingame timer otherwise. On the other hand it's such an extreme difference. 😩
If there are many categories, it becomes annoying to use and there is no good overview. See for example this leaderboard: https://www.speedrun.com/smbce And see here how it used to look: https://web.archive.org/web/20210210032815/https://www.speedrun.com/smbce
Maybe do it like this?
I slightly changed the cues for start and end of timing to hopefully be more sensible and easier to spot. The start of timing is now the frame before the cake counters appear in the status bar at the bottom of the window and the end of timing is when the last box is fully descended (previously you could randomly lose a frame because the cake image sticks out of the box, which is really silly).
This means the status bar also needs to captured, but otherwise it is impossible to tell when a new game starts with the new trick to get the cake preview earlier.
saves about 2 seconds It works the same as the C-1 wrong warp in Lost Levels.
There can't be a category for all the over a dozen platforms it was released on, but the 2 categories I set up are definitely not set in stone. If you have any recommendations how to organize this or want to be mod, just write here in this thread.
This yearly tournament has been held by the Japanese Peercast community for over 10 years. It's single elimination and held in one day. Registration is limited to 32 spots. The seeding is randomized. All up to 32 matches are done one at a time, so it will take a few hours.
Registration: https://challonge.com/Peercast_SMB1_2018 Rules: https://docs.google.com/spreadsheets/d/1CDZKuaqHmdb357ui70sTDcbbvHxlUj3Z-c9I8PdSQ9g Stream: https://www.twitch.tv/rtainjapan
Note that the timing rules are different from this leaderboard:
- Timing starts on pressing Start on the titlescreen.
- Timing ends when Peach's finishing speech has finished.
- Highscore is used as a tiebreaker at second ties.
Other timezones: 2018-9-8 11:00 UTC 2018-9-8 07:00 Eastern Time 2018-9-8 04:00 Pacific Time
The Japanese Peercast community has an Any% Single Elimination tournament every year during the summer. This tournament has been happening for 10 years and this is the first time runners outside Japan enter.
Stream: https://www.twitch.tv/rtainjapan Rules & Registration: https://docs.google.com/spreadsheets/d/1T-DCv7CSaW72Wct1Rr8E3pN7ldkfFe5zjvtzrsmTQbc/ Discord: https://discord.gg/tPxkXfT
Note that the timing rules are different from this leaderboard:
- Timing starts on pressing Start on the titlescreen.
- Timing ends when Peach's finishing speech has finished.
- Highscore is used as a tiebreaker at second ties.
You also need to include a clock on your layout - such as this one: http://download.cnet.com/Big-Free-Clock/3000-2350_4-10774287.html
Timezone Conversions: Universal Coordinated Time, UTC 2017-8-5 at 11:00 Eastern Time, ET 2017-8-5 at 07:00 Pacific Time, PT 2017-8-5 at 04:00 Japan Standard Time, JST 2017-8-5 at 20:00
A tournament organized by the Japanese Peercast community where the slowest runner gets eliminated each round until only one remains.
It will be streamed at: https://www.twitch.tv/rtainjapan
Details and Registration: https://docs.google.com/spreadsheets/d/1ZcG0xdVTTELQSWpsordMdewkb7D33f13QybE834Enwk/edit
The Japanese Peercast community has a tournament that will be streamed at https://twitch.tv/kaku52. They do a tournament every summer and winter. The summer one is single elimination and the winter one exhibits other forms of tournaments. There is also registration and instructions for non-Japanese players, but because of the format the number of participants is limited. If you want to join, announce so in the Discord: https://discord.gg/tPxkXfT