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So the latest patch (1.005) broke pretty much everything about the route. Things I've managed to test so far include: Broken AI is fixed, currently no way to turn it off, which breaks a few skips. Because of this, we now have to do the last boss fight properly. Some buildings used for skips now no longer have collision. Witch skip is harder now as they've moved the checkpoint to inside the cannon room as opposed to just outside, can still skip it, but it's trickier now. Basement 2nd half skip is now fixed, kill plain added to bottom of graveyard so can no longer jump through, also can't pass girl through the fence like before. Simon says puzzle skip also appears to be fixed. Pretty much everything else is still possible, they're just a little harder now. Maze skips are still possible, but bits of it are trickier as we can't turn off the AI any more.
So I've been very busy with uni and work so I don't have a lot of time right now to verify all the runs I'm getting, so I'd appreciate if someone else in the community would be able to do it. If anyone is willing to do it let me know and I'll give them mod priveliges for this page. Good to see a large amount of runs though :)
So recently I've been experimenting with a new category that eliminates most of the 'RNG' of any% and 100% meaning the runs are definitely less reset heavy. My PB for it is 17.10 and sum of best is 15.35, so this category is a nice middle ground between any% and 100%. If anyone else is interesting in running this category I'd love for some help in routing it.