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Toronto, ON, CanadaNJaP2 years ago

if i were to post my igt pb for an IL, could it be a screenshot?

Toronto, ON, CanadaNJaP2 years ago

basically the goal of this category is to complete a level as fast as you can, there will be an any% category for it and an 100% category where you must collect every item in the level (this counts treasures, scrolls, complete puzzles etc). Timer starts when you enter the level from the intended entrance and leave through an exit that has been decided by the mods of this category, for shipwreck beach, the timer starts just like in any% but ends as soon as you enter twigroot forest. If there are multiple levels in one level that MUST be completed to leave the area(for example how shipwreck beach has those tunnels with the horn), they will count as part of the level. Now, talking about twigroot forest, the timer starts when you enter, and ends when you enter the forgotten river level. Twigroot tunnels are not part of this level as they are not needed to complete the level. Sorry if that was hard to understand, i explained it horrribly.

Toronto, ON, CanadaNJaP2 years ago

i noticed that the original game had an 100% category so i thought adding that here would be cool, basically find all secrets and collect all treasure chests, all puzzles must also be solved. The ending must be the true ending.

Toronto, ON, CanadaNJaP3 years ago

First of all this is a VERY long description (sorry in advance). This may seem like a copy of all shrines category but this is very different. First of all this category gets sorted by the amount of shrines (ex 4 shrines 16 shrines etc) the numbers will be 4 shrines, 8, 16 and 20. The goal, get that many shrines and complete them, the timer starts after you have landed off the great plateau (you can land anywhere in hyrule). There will be two more filters under each original shrine amount filter, no major glitches (windbombs and shield skews are allowed) then no glitches meaning you can not do anything that counts as a glitch (ex anything that goes against botw physics like skews and windbomb) this second version is basically promoting beating shrine the way intended. In a glitchless 4 shrine run for example the player would jump off the great plateau near the closest shrine, as soon as they touch the ground timer starts, they will travel across hyrule and beat shrines with no glitches. In a no major glitches 4 shrine run you can skip shrines with windbombs and shield skews (if a combat shrine is chosen). This has to be on a new account and done right after great plateau is finished. Final thing i would like to say is whistle sprinting is allowed.

Toronto, ON, CanadaNJaP3 years ago

You guys can come up with any name for this btw. Anyways the idea is you have to collect all essence from essence trees, essence giving bosses and any npc's (ghosts) you can dream nail for essence (poggy thorax, revek ghosts etc) this is not counting the 1 essence you might get from killing enemies occasionally. Another idea is just reach a certain amount of essence which is more open to creative routes instead of forcing you to get everything that gives u essence like my first idea. P.S. excuse my shit grammar and possible spelling mistakes

Toronto, ON, CanadaNJaP3 years ago

i dont need an answer here i just want to help with advice, trust me dont point a camera at your tv. Use a capture card (elgato)

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