コメント
スレッド: Undertale
United StatesJDLM8 years ago

I wanna know what you guys think of this...

If we could find a way for the game to not crash, this would be good

Parkraft123, SadPanda そして 3 その他 これを好き
スレッド: Undertale
United StatesJDLM8 years ago

You could use overflow to skip the first sans and papyrus cutscene, doggo, dog couple, wrong warping past some cutscenes in waterfall (like the one where you first see undyne)

papyrus skip is not possible even with this

United StatesJDLM8 years ago

Oh, didnt know that was you, sorry about that haha. Congrats btw Keepo

United StatesJDLM8 years ago

I would say the best thing to do is restrict DLC characters. Only use all of the regular characters (after they have been unlocked, of course)

On 3DS, two people, including Alpharad, had a good time doing it. I only imagine it would be even better on Wii U

Lag and opponents will decide the time of the run, but having skill will definitely make it faster

I imagine this would be considered more of a "fun" category rather than a competitive one, so I don't see the harm in adding it

スレッド: Undertale
United StatesJDLM8 years ago

Blurry capture shouldn't affect verification, as long as footage isn't lost. Try messing around with your bitrate settings, and have obs on 30 fps

TrueCarBen これを好き
United StatesJDLM8 years ago

I would totally do an iron man run. It sounds like a lot of fun. Having it on 3DS (a system that is difficult to record) and not having it on Wii U seems a bit off to me. Interesting RNG-esque concept of a run, though. In my personal opinion, I'd say there'd be no harm in adding it. I bet a lot of people would enjoy it.

スレッド: Undertale
United StatesJDLM8 years ago

Yes

EBND これを好き
スレッド: Undertale
United StatesJDLM8 years ago

If you wanted some defense for asgore, would it be faster to get the apron, or the locket? Or is there a better option?

United StatesJDLM9 years ago

Because of the final boss. Last hit on him is when you end the timer

PureFallen そして Sullen_Sigh これを好き
United StatesJDLM9 years ago

Some runners end the timer when they enter room 251, some when they enter 250 (I'm using the 1 - 250 category as an example).

I feel it is more fitting to end the timer when you enter 250 (when spooky talks to you). Same for rooms 500 and 750. 1 - 1000 stops when you land the last hit on the boss dude.

If you put your time when you entered 251, 501 or 751, i would recommend retiming the video, so just pausing when you enter room 250 or whatever and putting the time you see would work great. You will also have a faster time

JDLMについて
参加日
9 years ago
オンライン
today
走行
167
プレイしたゲーム
Undertale
Undertale
最終ラン 6 years ago
36
走行
The Legend of Zelda: Twilight Princess
34
走行
Twilight Princess Category Extensions
28
走行
Infinity Blade
Infinity Blade
最終ラン 7 years ago
10
走行
Refunct
Refunct
最終ラン 6 years ago
9
走行
Overwatch
Overwatch
最終ラン 7 years ago
8
走行
Amnesia: The Dark Descent
Amnesia: The Dark Descent
最終ラン 7 years ago
7
走行
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword
最終ラン 3 years ago
6
走行
フォロー中のゲーム
The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Ocarina of Time
最終訪問 2 months ago
191
訪問
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Majora's Mask
最終訪問 3 months ago
236
訪問
The Legend of Zelda: The Wind Waker
The Legend of Zelda: The Wind Waker
最終訪問 5 months ago
439
訪問
The Legend of Zelda: The Wind Waker HD
7
訪問
The Legend of Zelda: Twilight Princess
3,648
訪問
Twilight Princess Category Extensions
Twilight Princess Category Extensions
最終訪問 2 months ago
500
訪問
The Legend of Zelda: Skyward Sword
The Legend of Zelda: Skyward Sword
最終訪問 1 year ago
317
訪問
The Legend of Zelda: Skyward Sword HD
The Legend of Zelda: Skyward Sword HD
最終訪問 3 months ago
4
訪問
モデレートしているゲーム
The Legend of Zelda: Twilight Princess
The Legend of Zelda: Twilight Princess
最終アクション 2 months ago
354
アクション
Twilight Princess Category Extensions
Twilight Princess Category Extensions
最終アクション 8 months ago
76
アクション