コメント
スレッド: BioShock Infinite
Ohio, USAHummeldon2 years ago

It's been a hot minute since I've run this game but for Comstock Gate Skip I remember it being important that you approach the gate from the right instead of the left when doing the first death.

There is a big statue in the center of the area so if you watch runners they tend to go a roundabout way to the gate and approach from the right side. Check a couple old runs to see what I mean. Once you get revived you need to run and jump onto the railing immediately so your grounded state is still marked as being on the other side of the gate. Then you just make your way along the railings until you get to the spot you need to jump off of.

Ohio, USAHummeldon4 years ago

I really like the challenge. But as Jumpy said, it's not really something that would fit into this website. Thanks for sharing though!

prolucius これを好き
Ohio, USAHummeldon4 years ago

If there was a way to skip into the Sorceress re-fight and killing her gave you everything to reach 117% then it would be fine. That sort of thing does not exist, however.

KoolAidanMan これを好き
スレッド: Spyro the Dragon
Ohio, USAHummeldon5 years ago

The PAL version of the game runs at 25 frames per second where the NTSC version runs at 30 frames per second. You will notice that load times are a bit longer for PAL and each dragon rescue animation takes longer as well. Due to the FPS difference the devs actually sped up Spyro's movement speed a bit to mask the difference but changed it too much. Spyro moves much much faster in the PAL version but with the longer load times and dragon animations it's actually slower. There are also a few tricks such as credits skip in 120% (saves 3 minutes) that can't be done on the PAL version of the game.

Outside of that I think there are some minor differences such as gem placement that are changed between the games. I've also noticed that Beuchiism, a PAL runner of the game, experiences a lot more clipping through walls accidentally which is likely due to the version.

You are still welcome to run the game on the PAL version considering all these differences or you are welcome to use one of the approved Emulators listed in the rules section of the forum.

Puxel64 そして CabbageDevourer420 これを好き
スレッド: Spyro the Dragon
Ohio, USAHummeldon6 years ago

@Jonnybegood1213 is typing...

f1, Bregermann, そして MarlonH8 これを好き
Ohio, USAHummeldon6 years ago

Speedrunners don't work on commission. If you want to see something like that feel free to do it on your own or hope it sounds interesting enough to someone else that they'll do it.

スレッド: Spyro the Dragon
Ohio, USAHummeldon6 years ago

I appreciate your suggestion Jonny but at this time we will not be adding Individual Level leaderboards for non-flight levels.

Ohio, USAHummeldon6 years ago

That's not going to be added but feel free to do it yourself for fun my man.

Ohio, USAHummeldon6 years ago

Thank you for your input, Jonny.

vSnake これを好き
スレッド: Spyro the Dragon
Ohio, USAHummeldon6 years ago

I sure would hate to lose a run because I happened to charge into a fool at the same time he is becoming big.

スレッド: Spyro the Dragon
Ohio, USAHummeldon6 years ago

What if I want to leave 3 of the dragon eggs for my rescued dragon friends to collect while I focus on defeating the evil Gnasty Gnorc? I'm a busy guy and don't have time to collect all 12 eggs myself.

Ohio, USAHummeldon6 years ago

I forgot how trash that fight was. Thanks for the reminder!

スレッド: Spyro the Dragon
Ohio, USAHummeldon6 years ago

Using a PS2 with Fast Disc Speed enabled is the fastest way to play the game. The game isn't any different with analog or dpad so that's up to you.

Caitelady これを好き
Ohio, USAHummeldon6 years ago

Not sure how reliable it is but I think someone mentioned the sound cue of ripto getting hit. Maybe that could work? Would be a problem for muted videos though I guess.

Ohio, USAHummeldon6 years ago

I mean, Cyberdemon isn't wrong. The rules do state on final hit of Ripto. I think the best thing that should be done is to change the rules to accurately reflect the accepted end timing or re-adjust all the current times to be on the final hit.

f1, AndreaRovenski そして 2 その他 これを好き
スレッド: Spyro the Dragon
Ohio, USAHummeldon7 years ago

I can't find the S button on my controller.. :(

dzh730 これを好き
Ohio, USAHummeldon7 years ago

So you are suggesting an "All Levels/Worlds" category? It could be neat who knows!

スレッド: Spyro the Dragon
Ohio, USAHummeldon7 years ago

https://docs.google.com/spreadsheets/d/1Z4I61eU8y4_xaOWiU_gJaKjy4thRfs13o9WJifCLD48/edit?usp=sharing

I found the individual world split lengths for each runner's PB (provided they had a way for me to verify) and created a table listing them in order. I also did a few calculations based off it.

On the second sheet I have the times split into groups so you can see the average individual world split time you should expect to get a time in that range.

I'll be updating this as PBs come in. It was a huge waste of my time but I hope someone likes looking at it. ;)

If there are any suggestions or things you'd like me to add you can message me on discord or twitch or something.

RaiuTheEevee, MarlonH8, そして f1 これを好き
Hummeldonについて
参加日
9 years ago
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5 months ago
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