You should post to the forum of whatever game you're talking about (especially since you didn't even say which game)
One of my games, Maquette, added unskippable cutscenes to show parts of some puzzle solutions. But the same patch that added those cutscenes also made the unseen player character move tremendously faster over flat, straight ground (which happens 3 or 4 times in the run), thus making the newer patch faster overall.
It's scheduled for Q4, so surely not much longer now. I'll wait for news of such a cutscene skip mod before purchasing, but if it does happen and it's easily implemented, I'll dive into this game head-first. It's a deliriously fun game to play fast.....just, gah, those cutscenes.
Just finished playing through the game and I really loved it. So here I come trying to give it replayability :D I notice there are variables for patch, obviously I'm on the latest, what can I do on that patch?
The capture works perfectly fine right up until the moment it doesn't anymore, so clearly HDCP is properly disabled (the XSX doesn't have a toggle for it like the PS4 and 5 do, which is annoying). I'm not sure how it would have gotten damaged.
Anyone do this? I tried to stream some XSX games yesterday and every 30 minutes or so the capture would freeze on stream (the passthrough to my TV was unaffected). That's no bueno when I want to speedrun games from the console. My capture device is old as hell (they don't make it anymore - it's an Elgato first designed to work with the PS3 and 360), so might I need a newer one? According to Elgato's website, all of their devices are supposed to work with the new console generation (I've used it without issue with PS5, along with countless hours capturing PS4, PS3, PS2, 360, Switch, and Wii U with little to no issues), but who knows.
Anyway, any thoughts?
Any of you guys good at tinkering with PC games? I would so love to run thi game but the unskippable cutscenes just break me. I've seen boards where games with nominally unskippable cutscenes are modded for the PC version to make the cutscenes instead be skippable. Might anyone in the community be willing and able to try that for this game? I'm sure I'm not the only one who'd instantly become a lot more interested in running.
Well I don't want ACE. I want even the glitched run to show many/most (even all, if possible) areas of the game. Just that it skips over gameplay in those areas that the glitchless (or glitch~less) run doesn't. POP1 (which I'm quite familiar with, shoutouts to Karlgamer :D ) is not a bad suggestion.
One of my runs does something like this. The game's supposed to end with a boss rush, but by clearing it on one savefile (you get three), the game thinks it's cleared on all of them. So you clear it on Savefile 1, then do runs on Savefile 2, and when you get to the end, there's no boss rush. To tell the truth, I don't really care for this kind of "skip" but it was always in the run since I joined the game so I've gone along with it.
Looking to crowdsource a little potential project. I'm trying to find games with skips so dramatic they wind up making the run look completely unlike a glitchless run. My prototype is the game Maquette, which I've run a little. The glitchless run is under 30 minutes and the any% is under 10, and the skips visually are quite dramatic if you know the game. My pet project with this game is "the 2-for-1" where you do a glitchless run and then an any% run, so you can demonstrate just how powerful the skips are.
I want more games that fit this mold. The game should have an established glitchless category (or NMG, whatever it's called doesn't really matter; Maquette's is called "No Skips" which I don't really like but no matter), an established glitched category, and the two runs should be very different from each other while still giving the sense of progression through the game. I'm not looking for 2-minute long ACE runs; I want games where a viewer, upon being familiar with the game/glitchless run, will see the glitched run and say "Oh we're here, but WOW, you did THAT?!?"
Hopefully the idea is clearly expressed. If not, feel free to ask any follow-up questions you may have.
Great, another Discord for me to mute :D (I kid.....sort of.....who can handle all the notifications?)
I would like to have been consulted about this. I'm headed off to verify a run and I'm timing from first movement, which was always the case, then I see a comment from another run saying the rules were changed earlier in January.
Thanks for letting me know, guys.
I doubt it
I'll bet ya a nickel this is the game in question -> https://www.speedrun.com/mcbe
[quote=Tutterey]Speak English[/quote]
Be better. This is a website with members from all over the world, speaking many languages.
I appreciate the efforts, all. The runner was able to supply a local recording with which I could do framecount, and it was actually 2 seconds better than the old WR (meaning it was better than even the reported time for that run). I have twitch leecher, so between that and native YouTube submissions I'm covered for 98% of what submissions I see. I'm not familiar with youtube-dl but I'll try to remember it if necessary in the future.
I have a run I need to verify ->
Ordinarily I wouldn't worry too much about it - I tend not to be too bothered if timing is "only 99.9999% accurate" - but the reported time for this run would be a 1 second WR over a run I added a second to myself in verification, because my retiming showed that to be correct. So I really really need this run to be timed with perfect precision. My retime tool can do that, but only with YouTube videos. When it's been necessary, I've also leeched twitch recordings to (temporarily) upload them to YouTube myself, so my retime tool will function (at which I delete them from my account).
The problem here is I have no idea what any of the buttons on this website do. If there's an option to download the recording, that would be ideal. I have reached out to the runner about this (they're in our Discord), but they speak minimal English (they've mentioned putting others' Discord messages through a translator on their end), so I might need additional help with this one if at all possible.