スレッド
Florida, USAAdvanst7 years ago

So after running Transmissions, Uncertainty Principle, and trying to run a few other HL2 mods, I realize that load times can get pretty hefty on these mods. Should we switch the timing method to In-Game Time instead of Real Time? I'd be fully willing to re-time all the runs currently existing and the runs in the future, but I don't wanna switch things over without input from others.

For example, on this other HL2 mod, Uncertainty Principle, a time that's currently up on the leaderboard has about 2 1/2 minutes of loads (26:56 real time, 24:23 in game).

In these mods, especially one where the top 5 is about 5 minutes or less, a couple seconds of loads could mean everything.

Lyren そして 13irth これを好き
Florida, USAAdvanst7 years ago

Reading through the rules, I noticed there's a ban on emulator-specific functions, and it says "Such as turbo inputs or savestates."

Does this include stuff like lag reduction in Dire Dire Docks? Or is that free game?

Advanstについて
参加日
8 years ago
オンライン
7 months ago
走行
13
プレイしたゲーム
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
最終ラン 6 years ago
6
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Transmissions: Element 120
Transmissions: Element 120
最終ラン 7 years ago
4
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Super Mario 64 Online
Super Mario 64 Online
最終ラン 7 years ago
1
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Hot Lava
Hot Lava
最終ラン 5 years ago
1
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ULTRAKILL
ULTRAKILL
最終ラン 4 years ago
1
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フォロー中のゲーム
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
最終訪問 2 years ago
247
訪問
Transmissions: Element 120
Transmissions: Element 120
最終訪問 2 years ago
458
訪問
Hot Lava
Hot Lava
最終訪問 3 years ago
93
訪問
Half-Life: Alyx
Half-Life: Alyx
最終訪問 4 years ago
13
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ULTRAKILL
ULTRAKILL
最終訪問 3 years ago
16
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Wrath: Aeon of Ruin
Wrath: Aeon of Ruin
最終訪問 3 years ago
2
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モデレートしているゲーム
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
最終アクション 6 years ago
23
アクション
Transmissions: Element 120
Transmissions: Element 120
最終アクション 6 years ago
10
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