[TAS] 4-2 Human Theory Framerule Save
5 years ago

I decided to investigate ways of saving the 4-2 framerule, and I found this method, which happens to just barely be possible without any double fast accelerations.

The TAS saves the framerule with 0 frames to spare, so the execution must be extremely precise, but I think this might be feasible with a minimum of 3 segments (the two bumps, the pipe entry, and the warp zone). Four or five segments may be more realistic though.

It's slower than clipping into the top layer of bricks by a few frames, but it is much easier to perform bumps than to perform that clip. Perhaps someone will be able to perform that floor clip at some point, but we have to build up to that, it seems.

Losalex, abrahamw999 そして 11 その他 これを好き
Mexico

Well it’s a good method for people who are trying to go for 4:56

KilleDragon これを好き
United States

no

Thelxinoe これを好き
Arizona, USA

Why would anyone go for this to get 456? It would be easier to go for pl8-1 on a 456 run than do this lol

SuperM789 そして KilleDragon これを好き

HOLY COW How did you manage to get down the pipe 2 frames faster than KingOf_JonnyBoy? He made a proof of concept that it was possible to save 4-2 framerule with 2 bump, and I've tried to replicate that in TAS and I was struggling to go the same speed as him. How did you go faster?

This may be the most viable 4-2 TAS framerule for now @Mruns05 This is a good method for anyone trying to get every single framerule in smb1 any%, or maybe 454, maybe.

dylan_linder, linny356 そして 4 その他 これを好き
Canada

This is a great discovery good job

KilleDragon これを好き
Ohio, USA

Wow

KilleDragon これを好き
Mexico

Oh oof you right, I don’t know what I was thinking lol

KilleDragon これを好き
Michigan, USA

This is good for people who want a 4:54

KilleDragon, Lul_ecks_dee, そして Jack_R これを好き
California, USA

awesome find, just awesome

KilleDragon これを好き
United States

Alright, after watching it again: That first bump doesn't look like a normal bump. There's some crazy left-right-left-right shenanigans going on there (to get 11 pixels out of that bump?).

I'd be very surprised if anybody actually got this RTA, but we'll have to see.

KilleDragon, Logan_Sacrey そして 2 その他 これを好き

Good point, I didn't thoroughly look at video to see how hard it really was It still might be the most viable method

KilleDragon そして Logan_Sacrey これを好き
California, USA

i also noticed the 3 frame right release after the bump, but that doesn't seem to be as bad

Lul_ecks_dee, KilleDragon, そして Logan_Sacrey これを好き
Texas, USA

Um. The first video showed a 376. This video did Not. You did get Hella close, but still not quite to the point of a new frame rule. Please let me know thou if you get the 76. My only real thing to help this Community is human spliced segments so a new Framerule would be nice.

Pxlz これを好き
ゲームスタッツ
フォロワー
8,522
走行
9,814
プレイヤー
2,008
最新ニュース
SNES9x Ban

Effective immediately, any submissions using the SNES9x emulator will not be verified. The SMB1 mod team has concerns about its integrity due to its ability to overclock and remove lag frames, which may not be easily detectable. Additionally, we request that all BizHawk submissions avoid using the S

2 months ago
最新スレッド
投稿日 10 months ago
30 返信
投稿日 6 years ago
1 返信
投稿日 4 days ago
投稿日 10 days ago
34 返信