Timing error on MOST RUNS?
8 months ago
United Kingdom

Either the rules have to be changed or every run needs to be extended in time by 12s as in the rules it states that the timer should start when the screen fades in and stop when the scene thing pops up/easteregg step is complete. Most people, me included, have started the timer the moment the player is able to move so idk whether to use this time or the longer time. Mods? Any suggestions??

Massachusetts, USA

I agree, I start my time on fade in as it says by the rules. Lilleman EE NoFf DC run is a 19:18 in-game time but with fade in its 19:28

Alluma これを好き
Skåne, Sweden

yeah they changed the rules but didn't change the actual times on the boards lol

Alluma そして SGTSalt357 これを好き
Massachusetts, USA

I mean either way is fine, but let's just get it corrected

Alluma, SGTSalt357, そして Lilleman これを好き
Nevada, USA

I just recently submitted my DC NoFF solo ee on Rave and my time is accurate and timed correctly, but the timing on the WR is started from when he moves instead of fading in like mine. Is there anyway we can retime all IW runs to start as soon as we fade in instead of right when movement starts?

Alluma, Lilleman, そして YaBoyBlue これを好き
Massachusetts, USA

Yes Salt has the record since Lillemans time is 10 seconds faster than it should be. Either change the times or change the rules but something needs to be done about it

Alluma そして Lilleman これを好き
United Kingdom

I think rules should be changed as most run timers start when you move but it's a bit ambiguous as opposed to looking at the fade frames and determining the time. The runs should be changed all by the same ammount as the starting animation and dialog on most if not all maps and characters is the same so adding the same amount of time to all the runs should be pretty easy.

YaBoyBlue これを好き
Massachusetts, USA

Can we please get the timing error or Rave 2p EE DC FF fixed?