Rule update for Shooting Range timing
4 years ago
  1. Timing starts on first movement input(moving or switching hands)

  2. To make timing as consistent as possible, please show the loading screen leading up to the run, and don't cut the video too short - leave at least a few seconds at the end.

https://slashinfty.github.io/yt-frame-timer/ For timing runs I use this tool, using a timer is not needed and I will retime the run regardless of the timer.

Example of how runs should be clipped:

ゲームスタッツ
フォロワー
79
走行
350
プレイヤー
166
最新ニュース
Bottle Shooting Category Added!

Devs finally fixed the time not displaying haha

3 years ago
最近の実行
最新スレッド
投稿日 1 year ago
9 返信
投稿日 4 years ago
0 返信
投稿日 4 years ago
1 返信
投稿日 4 years ago
1 返信
モデレーター