In game time vs Real time
2 years ago

This game has a built-in timer for races and shows your time on a leaderboard after each track, which means it's possible to compare speedruns using the in-game clock rather than a real-world clock.

The distinction is important because there are certain optimizations for real time vs in game time. Example 1: Purchasing Radial tires takes more real time than it saves in a race. Example 2: Slowing down before crossing the finish line saves real time but loses in-game time.

There are certain advantages to using in-game time vs real time for speedruns:

In-game time:

  • Menuing doesn't matter
  • Focus optimization on the races themselves
  • Doesn't include lag frames
  • 0.1s second timer is precise enough
  • Common timing method for games with a built-in timer
  • Manually recording and calculating total time Example games: Punch Out, Sonic series, Goldeneye 007

Real time:

  • Optimizations/Routing beyond races
  • Common timing method
  • Easy to time
  • Menuing is stressful Example games: Super Mario Bros., F-Zero, Tetris Attack

I am heavily in favor of real time because it's easier to time, and it has more opportunities to show skill (e.g. menuing, routing options). Although, I can see an argument for in-game time, so I'd like to open the floor for discussion.

Washington, USA

For clarity - the runs presently starting when name is selected and ending on finish of last race = real time. If so, that's what I think makes most sense, since there's not competition for finishing any particular course in fastest time- and IGTs don't sum to best progression through the entire game, imo.

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39
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5
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レベル: Ferrari F40 - Laguna Beach
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レベル: Formula 1 - France GP
レベル: Formula 1 - Canada GP
レベル: Formula 1 - U.S.A. GP
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投稿日 2 years ago
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投稿日 2 years ago
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