I discovered a new unit retardation here concerning the Heavy Cannons. If you direct a Heavy Cannon to attack something, it'll go into its attacking stance BEFORE it can even reach its target... Heh, I accidentally added the 2 Rocket units to group 2 (The Falconets on top of the map) while they needed to be added to group 1, but I corrected it and no harm was done :D Also, I took the 2 Rocket units instead of 2 Mortars because Mortars are very slow. As you can see the 2 Rocket units delivered a few hits on the Town Center while Mortars would've delivered none in time. And the Rocket is also a bit stronger (And have the same speed) as Falconets. Amelia Black's special attack against those enemy Pikeman was a perfect shot. I actually thought there was only 1 enemy unit attacking my Artillery, but then the shot nicely killed all 3 of them. And after that my Artillery perfectly lined up there to shoot at the Town Center, usually they (Especially the Falconets) will start moving around a bit before they'll start shooting.