Descrizione

this level is tricky simply because of one room filled with gunners and explosive barrels that will chip away your damage so fast you can't simply take each one out 1 by 1. even worst case scenario is when enemies throw grenades even if it risks killing their own in tight corridor with barely space to room plus camera being the worst thing that can ruin your day. seriously devs must be that careless to put shit design in the game. its really bad how the combat is when you have enemies with guns that do some damage in few seconds with slow rate of fire or enough time break to recover.

Classifica
Livello
Act III: Return of Weapon X. Part II
Categoria
any%
Run
Rango
Primo posto
1st
Tempo
3m 59s 640ms
Data
9 years ago
Piattaforma
EUR / PALPS2
Dettagli
Verificato
9 years ago
Inviato
9 years ago
Statistiche del gioco
Follower
20
Runs
34
Giocatori
9
Giocate recenti
Livello: Act V: Force of Nature. Part II
Livello: Act VI: Deepest Cut
Livello: Act V: Force of Nature. Part I
Livello: Act III: Return of Weapon X. Part V
Livello: Act I: Rebirth. Part IV
Moderatori