Tornado Skip
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Tornado Skip
Aggiornato 8 years ago di Winslinator

So, this is a strategy similar to what cpadolf's TAS does at the end of Scene 18: As the video description states, this skip saves about 30 seconds if all six gaps are successfully crossed, and is actually RTA viable. In order to stay in the air this long to cross the gaps, the jump button needs to be mashed at approximately 11 inputs/second: the reason this trick is so difficult.

Gap 1: Jump ahead of the Tornado morph and break 4-5 of the bottom blocks on the wall before the first gap to allow room for jumping. Collect the morph and jump about halfway between the log platform and the cliff, as there is an extremely large jump delay as the tornado morph. When jumping immediately start button-mashing as fast and consistently as possible.

Gap 2: You should land somewhere on the stack of blocks before the second gap. As long as you land sufficiently high on this wall and continue mashing, you should simply glide across it. Due to the aforementioned input delay, a second jump cannot be done here.

Gap 3: Here, you need to break the bottom of the third block wall by simply running into it. The minimum that can be broken is two (which is barely sufficient), but with good RNG, three or more can be broken. Now backtrack for about a half-second and then head right to the gap at full speed. You want to jump at about the point that Vectorman passes the right edge of the mound-like foreground object. When only two blocks have been previously broken, this margin is pretty tight, as too early and the third block will act as a ceiling to kill your jump height, and too late will send you flying off the ledge from the input lag. The wall at the end of this gap is solid, so you need to completely clear this one in order to make it over.

Gap 4: Pretty much the same as gap 1. This time, jump when you reach about the middle of the second gray pillar in the foreground.

Gap 5: The same as gap 2.

Gap 6: You could theoretically do the same thing as for gap 3, which would be faster than my method by about a second, except there's no clear visual cue for which to jump, and my method is much more consistent. My method is to simply barrel through the wall, and fall down onto the second branch below. Shortly after holding right to accelerate, begin jump mashing. Though you gain less height here, the extra consistency and length that the branch extends to make this method the most reliable.

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