Remove infinite ammo category?
3 years ago
Lower Saxony, Germany

I suggest removing the infinite ammo category, since it did not make a difference in the runs.

Modificato da l'autore 3 years ago
United Kingdom

I personally think we should keep the infinite ammo category, as it shaves some time off of runs if you don't have to reload and can continuously shoot.

Encripted e Pyridium ti piace questo
Tennessee, USA

Hi Smaugsbreath, I personally don't think the infinite ammo category should go. Even if all the runs submitted so far may not have required a gun reload, that doesn't mean future runs won't. Having to reload, if necessary would in fact affect the run time, especially if the runner was intending to kill all the enemies.

bonzkor piace questo
United States

Nah I think it can matter especially in no abilities runs and picking the right gun with enough ammo or playing conservatively is a part of the strategy.

Pyridium e bonzkor ti piace questo
Lower Saxony, Germany

Oh... I see. It does make sense to have the infinite ammo category.

Thanks for your opinions on this and being nice.

Gurv, FMCCC, e Pyridium ti piace questo
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Patch 9.02 has brought the addition of a replayable tutorial, a much requested category for many eons. However, the Spike Planting and Defuse scenarios have also been removed. We have archived these categories, as they are no longer runnable, and they can now be found under the "Show miscellaneous c

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