Commenti
Valhallazir0nic1 year ago

is there a video somewhere or you abusing moderator status

Sconosciuto
Valhallazir0nic1 year ago

yeah, it seems unfair to use the amount of time that passes in-game since if you make the game speed slower you can complete the run in less in-game days even though it takes much longer in real time

real time should be the standard, the in-game time would make sense if you weren't able to change the speed

grnts8, Akuretaki e 2 Altri ti piace questo
Valhallazir0nic1 year ago

nohboard literally takes like 3 minutes to install and set up in obs

iostpa piace questo
discussione: Roblox: Faithless
Valhallazir0nic1 year ago

ok but we have no way of being sure if people are using autoclickers if there's no method of detection

nohboard is literally so easy to set up, if it's too much of an "inconvenience" then dawg how do you have enough time to run the game

discussione: Roblox: Faithless
Valhallazir0nic1 year ago

so autoclickers are allowed as long as you don't tell anybody

discussione: Roblox: Faithless
Valhallazir0nic1 year ago

getting big "i use an autoclicker" vibes from this guy

Valhallazir0nic1 year ago

Whoopsie daisies

VentureMatical, grnts8, e il2a ti piace questo
Valhallazir0nic1 year ago

huge W

discussione: ROBLOX: Adopt Me!
Valhallazir0nic1 year ago

how to dislike a forum post

discussione: STREETS
Valhallazir0nic1 year ago

also is there a reason not to use the in-game timer?

grnts8, Antwane e 4 Altri ti piace questo
discussione: STREETS
Valhallazir0nic1 year ago

the runs are still there and it is very easy to restore; you can view all rejected runs in the mod hub

grnts8, Zanum e 5 Altri ti piace questo
discussione: STREETS
Valhallazir0nic1 year ago

old runs should be archived in a legacy category instead of DELETING ALL OF THE RUNS

the "Archive category" feature exists solely for that purpose

grnts8, spiderjeen86 e 10 Altri ti piace questo
discussione: PM 6:06
Valhallazir0nic1 year ago

if i were to add a multiplayer category i think glitches should be allowed in skips runs, since it will actually be a reason why multiplayer saves time

my biggest concern with adding multiplayer is that, as far as i know (for glitchless at least) it doesn't actually change the speed of the game at all. for example, with doors, having multiple people speeds up doors 50 and 100 and allows for the players not out in front to stay behind and look for items. but with pm 6:06, the multiplayer runs would just essentially be two people playing the game side-by-side and not really benefitting each other.

if i'm not wrong also, the boss health scales with how many players are in the lobby so it might actually make the boss fights slower instead of faster

ANTITILL piace questo
discussione: Yoshi: A Platformer
Valhallazir0nic1 year ago

please add milliseconds and retime runs, there is essentially no competition otherwise and it will just become a 50 way tie for first place

Gaming_64, MatteoMiceli e 2 Altri ti piace questo
articolo
Valhallazir0nic1 year ago

such an awesome event, excited for what it holds in the future!

Zanum, DoritoBreath e 2 Altri ti piace questo
discussione: ROBLOX: Speed Run
Valhallazir0nic1 year ago

it's linked under "Website" on the speedrun.com page, https://www.roblox.com/games/154663911

Sconosciuto
Valhallazir0nic1 year ago

hi, i used to be super mod for this game and i originally removed everything besides 1 Loop because they were bad categories that didn't really make any sense ("get to the bottom right corner of the screen"? really?) and even though yeah there are run farmers that will put 0 effort into a 3 second run i think the leaderboard would be much better if it went back to the way it was before (although i don't have a problem with a 2 loop category).

brkmnly piace questo
Info su zir0nic
#1 Skibidi Toilet Speedrunner
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