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discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Water-plane drop resistant swim setups, using shield clipping:

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Reliable DIME swim height control

This makes it so you can start the airswim from anywhere, and fix it using this trick.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

When Void Traveling from IM, I randomly hit this grab trigger when swimming from Ice Mountain

I'm not sure if this was due to a stale bike pointer manip. But this proves that we can potentially fall down into maps below Fox, which used to not be possible.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Edit: This post was wrong. Storage values when loading a file seems to be different then storage during a play-through, for some unknown reason.

We can skip the 2nd Queen EarthWalker cutscene, but it loses time. It requires hard console reset on BMC, since we cannot clear our cam-lock storage (addres 0x803DD067 value 26) fast enough to get new cam-lock storage (value 25).

It seems that when cam-lock is set to 26, it does not work in TTH.

Setting up cam-lock in OFPT exterior => 26 Setting up cam-lock in CapeClaw or CapeClaw well => 25

TAS/Single-File can easily bypass the Queen EarthWalker cutscene, when returning from SS4, because they do not need to clear their old cam-lock storage

LobsterZelda e josejavier1158 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Belina cutscene skip with Cam-Lock

Also can be used to induce a cutscene-void. I don't understand why this work, cam-lock generally does not work on the same map.

Here is optimal version:

This requires feeding tricky while entering tunnel leading to the ice room. You can cancel the camera glitch immediately, you will still have storage.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

You can glitch the HighTop cutscene

If we could figure out how to make Fox cutscene-void here, then this could work as a HighTop skip using the FireFly skip strategy.

More HighTop bugs:

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Seemingly useless OFPT stuff

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Here is a 100% run where I cataloged nearly every flag in the game:

This csv file shows on which frame which game flag changed:

https://docs.google.com/spreadsheets/d/1FfvGOxeKmclFAr9qib1jCrBbJr1zhCrINZEqji6MxqE/edit?usp=sharing

Can cross reference the frame-counter in my video with this CSV file. This can be used to figure out if any game flags are shared, and exactly when/where they change

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Putting all of this together, here is a full Bike Skip tutorial with commentary:

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

I am looking to find some consistent bike skip strats.

Mammoth Clip somewhat consistent setup:

Reliable Save Checkpoint setup

Reliable fall setup:

All pieces of bike skip are now reliable enough for RTA. I will make an explainer video later with more detail.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

CRF unloaded cutscene warp

Steps:

  1. Save outside central area
  2. Load file, clip barrel into tunnel
  3. Break central pillar, save/quit while it is breaking (not frame perfect).
  4. Reload to save file outside area
  5. Load the queen, and exit on the exact frame the cutscene plays
  6. You now warp inside, but the center is unloaded
josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

VFPT puzzle room unload (from Narbe's Twitch)

I couldn't find why this bug was caused, but I was able to find this button state bug -- sometimes you can get buttons to freeze their state, or even get the button to lower below the ground

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Normally, there is no way to transfer "high-flags" from one file to another independent of location. However, this can be done if using an ESW as Krystal.

Many prop related things are kept in high-flags, so it may be possible to unload a prop as Fox, transfer that to Krystal, and then walk passed the unloaded prop.

This could open up some skips, but it would have a large setup costs (potentially reobtain K1 / watch Fox intro cutscenes).

discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

It is possible to skip SunStone and MoonStone entirely

this only works in WC2, so sadly we cannot Skip SS2/SS4/DR

Dark-X-rane e josejavier1158 ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Reposting JubJub62 videos too, just to keep this mega-thread a bit more complete. I learned a few things looking back at them.

Alternative Cam-Lock setup with Tricky Ball:

Cam-Locking without realizing he is Cam-Locking:

Dino Flip:

Audio Glitch:

Mystery Crash:

GrubTub Clip Through Wall:

It is probably worth figuring out what causes this:

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Better speedrun strats:

Safer strat for turning in WC Stones:

===============

Potential place we can use explosive barrel clip, to get onto the ledge for faster SunStone Early:

I think some guides claim that OOB here is soft-lock, but you can recover:

josejavier1158 e LobsterZelda ti piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

I found a setup that can almost skip the "That's my Ma" + "Mission Accomplished" cutscenes. However, it does not quite work because the cutscene plays after reloading TTH.

Steps:

  • Set up tunnel Cam-Lock
  • Drop Cam-Lock at end of Sewers
  • Enter TTH
  • L-Target to clear lock
  • Open gate
  • Step out passed gate (this unloads sewers)
  • Drop a Cam-Lock
  • Walk back into tunnel, release Cam-Lock (this can be done in the middle of the tunnel)
  • Position Fox such that he is BARELY on the TTH map
  • Turn around and feed Tricky. The camera should move ever-so-slightly into the link map
  • TTH will now unload when you walk back. The Cam-Lock will automatically clear

However, once TTH is reloaded, the cutscene will play, so this is not a true skip.

Can also get a glitched version of the cutscene to play briefly, by loading TTH from the tunnel and quickly moving back into the tunnel to unload TTH. This can also sometimes cause a crash.

This does not count as the cutscene playing, so it will still play again when you reload TTH.

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

I found a setup that works in SHW, but it does not seem we can skip any useful triggers

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

More from YouTube:

josejavier1158 piace questo
discussione: Star Fox Adventures
San Francisco, CA, USAzcanann3 years ago

Dark-X-Rane stream jebait light

josejavier1158 piace questo
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