So I wanted to have some more clarification for this part of the rules for Upgrade% categories. As I was reading it I got confused on this part: "-having modules unlocked that can be unlocked on other tanks (tanks that come later in the same line as the tank you are playing do not count for this. You have to look at the tech tree in the current patch; this means that you can have unlocked modules because of an older tech tree, these do NOT count)." My source of confusion is that this rule is unclear on whether having modules unlocked from other vehicles is allowed or not. The rule is in the "Things that are allowed" part and so it makes me feel that we can have preexisting modules researched from other vehicles in a nation. Then the specifics in the brackets say the opposite. More clarification would be appreciated, thanks. :3
So I have a few things:
- Personally I think the 1 Kill and 10 Kill categories are wonderful, but the 20 Kill maybe is too long to complete. 2) The 10k XP is a bit unusual of a category in my opinion. There is no real way to tell how much XP you are getting in the battle. It makes it a mystery with no real way for people actively track their base XP total.
Suggestion: So we already have the Tier 5 NG category, I think it is a great category and relatively fun. The struggle with that is it can be a hassle to make a new account every time to run that. I would suggest a "Tier 5 Tank Completion" category where a player purchases a stock tank (Tier 5 only) and researches all the modules (Next tank research isn't required as random blueprints would ruin people's runs and it would disqualify the use of Collectors tanks which I think would be cool for people to use). For this type of category I think it would need to be split between Standard Acc and Premium Acc. The following are potential rules for this category: -Must show purchasing stock vehicle and all the modules unresearched -Time starts from the first "battle" button -Cannot use Free XP when researching modules. -Cannot use boosters (Premium Acc provides a passive XP boost that would be in another category; and has the Manageable x3 XP, allowed for Premium Acc) -Type of Account must be visible upon pressing "battle" -Time ends when you research the final module -(Anything else you feel is needed cause I can't think of everything :P) I think it would be okay to subtract the queue time from the total time as well.