[quote] The game's digital though. Does that change the calculation? [/quote]
iirc, digital X360 is still faster than digital PS3 in general.
Probably because he realized he wasted time making a list that's useless since we already have a way better one
U gonna make a topic for every game or something ?
In general, X360 versions have faster loading times than PS3 (that is, if you don't change the HDD that's in it or anything, you know).
Same here, someone changed the Initial D Extreme Stage one. It was fine before, i never asked for this. Stop that shit.
Edit: It seems like most of these are the exact copy of the twitch boxarts too. Whoever is doing this: It's not right, you're not even asking us for it. Also some boxarts on Twitch aren't right either, like, they don't even look like the actual boxarts, the real ones.
Depends on the game and the community around it. Also, not all emulators are allowed; http://www.speedrun.com/Speedrunning/thread/19h43
If you're still not sure, just ask the moderators of the game you want to run.
[quote] - Yeah, true, but not all tool assisted runs do this. I mean, how do you even ¤find¤ frame perfect glitches, let alone build a program to actually ¤perform¤ them? It takes skill. [/quote] wrong, luck is all it takes. why do you think some tricks are only found years after people start running it ?
Anyway, we've clearly explained everything multiple times by now. Either you can't read, or you just don't want to understand, in wich case i suggest you just stop there. There isn't any point anymore.
[quote] How do you know the skill required to do a tool-assisted run? Have you done one yourself? Whether or not your assertions about the skill required to make a tool-assisted run mean anything depends on whether or not you have experience actually doing it. I'm not saying you haven't, only that it sounds like you don't understand how difficult it is to do or why something like that can even ¤be¤ valued. [/quote]
I have been watching TASes for years, on YouTube AND live on Twitch. I have been reading (and asking obviously) how things works.
You can say everything you want, but TASing doesn't require any skill, it just requires patience.
[quote] By your definition, he ¤did¤ finish the game as fast as possible.[/quote]
Now you're just being like my father: saying shit just to "sound right".
"TASes are meant to provide entertainment AND to show how far a game can be pushed if it was "played perfectly" (frame-perfect tricks, inputs, and so on). " Thus, they SHOULD NOT BE COMPARED TO SPEEDRUNS. POINT. (and i'm pretty sure this is also mentionned somewhere on the TASvideos site).
Still, i'll answer another one, since you're going full retard;
[quote] He just did it with a save state. What I'm trying to point out is that your definition is incomplete. [/quote]
"it's cheating, since you're using save states to get an unfair advantage" Thus, NO MATTER WHAT, it CANNOT be allowed on a leaderboard. It is LITTERALLY CHEATING.
[quote] There is no such thing as "common sense". Nobody is born with inherent knowledge of how this site works, and not everyone is fortunate enough to have been exposed to the same experiences as you. [/quote] Common sense exists, otherwise a lot of things wouldn't exist.
I'm not gonna debate on that one, though. That's just stupid af and if you really think there is no such thing, you should just keep that to yourself and stay an idiot for believing so.
Edit: [quote] Patience > Skill ¤However¤ (Patience + Skill) > Patience [/quote]
¤cough¤ in a TAS you reload save states until you get the result you want ¤cough¤
Patience > skill
[quote] "It does not showcase any runner's skills" <- Holy sweet muffins, yes it does take skill to make these. It takes a lot of research, practice, and knowledge of the language and system you are working with. If I gave you all hardware used to build TASBot, could you copy its runs?
This is what I meant earlier by the divide between player who value physical ability and players who value ingenuity. [/quote]
TASing doesn't takes skill, it takes patience. That's different. Sure, being good at the game can help, but in the end, patience > skill. Making a TAS can take a while, also you use save states and other tools for these so in the end, you can just load save states until you get the result you want. No skill needed for that.
[quote] but one-off games need a core definition to inherit from as a default. Otherwise, the default is up to the mod who likely has no experience with the community. Do you see what I'm saying? [/quote]
¤cough¤ "Speedrunning, in the end, is about "finishing a game as fast as possible"."
"Any% = beat the game, just, beat the game (if a game has multiple endings, it's usually the shortest one, unless the category says otherwise. Example: "Any% Ending B")." ¤cough¤
It would help if you could actually read posts entirely.
Also, if there's no community, unless you don't give a fuck about the leaderboard (in wich case you shouldn't be mod to begin with), you'd just use something called "common sense", and make rules that makes sense, are easy to understand, AND keeps things fair (like... oh ! the basics ! beat the game as fast as possible ! without save states and cheat codes ! timer would start when starting the game and finish after completing the last level !).
Racing games in general. Some of them are on PC, some others aren't, though.
[quote] there needs to be at least a core definition [/quote] Fine.
Any% = beat the game, just, beat the game (if a game has multiple endings, it's usually the shortest one, unless the category says otherwise. Example: "Any% Ending B"). 100% = depends on the game (can be getting all items, all "stars" in mario, or anything else. Each game has a different "100%" rule, for some games, there's even a completion percentage).
There you go. These are the "basic", "core definitions" you want. They can vary depending on each game, because each game is different (DUH). Plus, there can be variants, wich depends on what you can do with the game, and what the community thinks about it. (Example: "Any% 70 stars" in super mario 64, wich is basically any% and collecting ATLEAST 70 stars).
Also, while i'm at it;
[quote] If people have agreed what speedrunning is, why is this still an issue? If the definition is so clear, then why are people submitting things that do not fit the definition? [/quote]
It's not really an issue with speedrunning itself. It's more about each game, because, like i've just said, every game is different. Imagine for example, a game with absolutely no story mode, let's say, a racing game.
The game just lets you play courses, no story, no cutscenes, just play them in any order you want, whenever you want, for how long you want. How could you define any% ? "Beat the game" couldn't apply there. This is also why making rules WHILE ASKING THE GAME'S COMMUNITY (i'm putting this in caps because lots of mods over here forget to do that) is important.
So anyway, in this case, any% could just be "complete all courses in any order".
As for people submitting things that do not fit the definition, i'll just say this;
- Some people are idiots and do it on purpose.
- Some people are just "WR-hungry" and post litterally ANYTHING just to get world record as soon as the leaderboard is created.
- Some people don't hesitate to steal other peoples' runs, let's plays, or other videos in order to get "good times".
- Sometimes, when the game's community finds something, they decide to change timings. As in, when the timer should start, and when it should stop. When that happens, it's possible that some old runs stays on the leaderboard, the times might be updated by the moderators of the leaderboard. Still, they can't edit the actual video, so it's normal that the video itself shows the "old timing" instead of the new one.
Also, speaking about when the timer should start and stop, it's a little more complicated;
Basically, it depends on each game (again), but in general it's: "Timer starts when you start the game (for example, by selecting "New Game"), and ends after killing the last boss (if there's nothing after). That's RTA in general. Sometimes, though, the game has an Ingame Timer that's actually accurate. In that case, it can be used instead.
Then, there's JRTA (Japanese RTA). Usually the same thing except the timer stops after the credits.
And then, there's SDA Timing. Timer starts when you gain control of the character, and ends when you lose control of it, or after your last "input", your last "action".
Edit: After re-reading this, i noticed i forgot what's really important;
Speedrunning, in the end, is about "finishing a game as fast as possible". Wich, in the end, is not the same as TAS (not explaining what a TAS is again, just read my other post k thx).
[quote] I disagree. I believe TASing ¤is¤ a form of speedrunning; it's just not one that you are involved with and therefore don't respect. [/quote]
that's so stupid
[quote]Your response is actually a pretty good example of why I think we need to have a much more solid foundation, especially in our definition of what is considered "speedrunning" and what isn't. How can we be a speedrunning community if we can't even agree what "speedrunning" is? Does that make sense? [/quote]
Your mean YOUR definition, right ? Most of us already know what is considered speedrunning and what isn't.
[quote] How can we be a speedrunning community if we can't even agree what "speedrunning" is? [/quote]
People have already "agreed" to what speedrunning is. But for some reason you just can't seem to understand.
[quote] Does that make sense? [/quote]
Protip: don't say that kind of stuff when you don't even know what you're talking about. That just makes you look like an ass.
Anyway, using save states to get advantages isn't tolerated. It's totally unfair and definitly also a way of cheating. As for the "TAS" is speedrunning, no, it's not.
TASes are meant to provide entertainment AND to show how far a game can be pushed if it was "played perfectly" (frame-perfect tricks, inputs, and so on).
Now, before you actually reply to this, i suggest you look it up on google, otherwise you'd probably say stupid things again because... well... you don't know anything.
Edit: as for your run, it's cheating, since you're using save states to get an unfair advantage. If it's not already, it should be removed from the game's leaderboard, since that kind of thing isn't tolerated.