Commenti
discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

Nice job on the SGDQ run guys, I would probably be too nervous to do that. I felt nervous just watching! I learned a bit too.

Tenka piace questo
discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

Nice, appreciate any info.

discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

Dang, I've tried to do the same thing as what you did in the second video before, couldn't get it though, I'll have to try again. And on my last few attempts I was trying to get some underwater hits in on Borris. It can be tricky.

discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

Hey ya I seen you got in too, pretty cool. Unfortunately there's no way I'd be able to make it this year, I've gotten busy doing other things, but I'll at least get back to speedrunning this game before too long.

discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

It works but it's slower than just running up normally from what I remember. Nice new boarding 3 skip arkiandruski.

Edit: Actually it's very close in time, I think it'd be fine to do either. You have to make sure you come out at the right spot, near the power up, not at the top. I still prefer to do the death warp.

arkiandruski e thu_ox ti piace questo
discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

Maybe I'm stupid but I was unable to load that save state. I even went and got the same Bizhawk version. That's new info though that it remains active. Not sure if it helps but Ox just got the glitch while streaming.

discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

Ox actually found out that you can run across the ceiling (or nothingness like in Disco Fever) of a level and then drop down any time as long as the ceiling isn't too thick. Apparently the physics or whatever are a bit different in the Genesis version compared to SNES. In Genesis you just get stuck.

discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

Usually it's been about two or three weeks to get verified for this game, only one mod that does it. I can't imagine ever getting that trick consistently, plus it takes at least 40 seconds to do if done perfectly, and a lot of the levels are only a bit over a minute long. If I mess it up at all it will almost certainly not be worth it. Still though, I will look into the stuff you said, especially Redstar 3. I haven't said it yet but you and Exonym did a great job on the TAS.

Ok, I'm back. Now in my testing, I think Fort Redstar 2 and 3, and the middle of Dis 3, would be worth doing the glitch on as well as Dungeon 2 if you don't get stuck, and that is pretty much it. Maybe the start of Dis 3 and the one in the middle of Dungeon 3 as well, but they are very close. The one at the start of Dis 2 I thought was TAS only or at least very hard because of how you drill up as soon as you enter the pillar enough. Of course though, as I said, even with Redstar 2 and 3 the problem for me is consistency. Also the zip near the end of Redstar 3 (near the cannon), in my opinion, not worth it because of how you have to drill into the wall at the end to break it open, then back up a bit to get enough speed. It ends up being at least the same speed or slower. That other zip you do in the TAS to get to the top, it seems like you need this very exact position, I never got it once. Plus getting into the area near the cannon is somewhat difficult.

Edit: I may have found a way to do it consistently by putting the controller on the table. Alright, so now I have world record, and the hardest trick is for sure the Bell Castle 3 one. I also had one time where in Dis 3 I got to the boss room with the zip, and the boss didn't even begin to spawn. Normally if you run into the boss area right away you softlock the game because the boss doesn't spawn. You have to wait a couple seconds with the camera just a little off center of the boss room. But this one time, the red lights didn't even come on which was weird. So I don't know if I want to do that anymore.

discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

I managed to do it once, but man do I hate doing it. By the way arkiandruski, currently I have world record here and I realize it could still be a lot better, even without this glitch. I did this before watching your TAS or seeing Garbi's vid.

Edit: now Ox has WR

Also I can't even really find anywhere where it would be worth doing this zip in a real run. And in the Super Nintendo version, it appears that in Dis Industries, the level exits are not just sitting in the boss room, you have to beat them.

discussione: Aero the Acro-Bat 2
Canadaut1106 years ago

Hello, I did a bit of TAS making myself as well, but I'm no expert at it. I just went and watched your TAS and it gave me a bunch of things to try out. Anyway, I'm always on the lookout for new glitches or faster ways to run the game. If you can help with that, that's great. I have to ask, that trick where you do the down drill repeatedly into a wall, is that TAS only or no? I tried in the Super Nintendo version and got it in TAS but not normally. This person: does it for Genesis which makes me think it's possible for SNES too.

Also a glitchless category would be cool, I guess it would be more like just no zips.

discussione: Aero the Acro-Bat 2
Canadaut1107 years ago

I would say you are correct, start on pressing start, end on last hit.

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Aero the Acro-Bat 2
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