For documenting significant changes between two versions that may affect a run's time.
This game does not quite fit in with the standard definition of having Individual Levels and a Full-Game. Having granularity allows more people to participate, potentially finding the "perfect speedrun", but comes at a cost of more maintenance and may potentially be redundant. (Speaking of which, the game appears to place some importance to getting no-hit, which seems very grindy with the number of levels you have to do, but may be possible.)
Individual Levels can be classified as one category for: IL1. Each (non-)spell IL2. Each scene IL3. Each character played through
I would not recommend IL1 as starting position is important with some bosses. IL2 presents a slight issue where difficulty can 't really be discerned except through boss health and damage from certain attacks, and there aren't great cues for determining when timing should start since the boss could have been played on first load or after a reset.
Full-Game can be classified as one category for: FG1. Each character played through FG2. All characters played through (Flandre A or B or C) FG3. All content played through (Flandre A and B and C)
The problem with FG2 and FG3 is that the game does not seem to handle resources well and that there appears an inconsistent impact of load screens, keeping in mind that the value of tracking real time mostly comes from the existence of tricks where you spend more real time to reduce in-game time (restarting Flandre's tutorial 10 times in 1.04). That said, it is also appropriate to do FG1 as it is now but with an All Characters category as well.
I recommend adding more Super Moderators/Moderators/Verifiers to this board, at the very least Waveracer as Super Moderator.