Based on feedback on discord, here are our 100% rules:
Time starts upon selecting Boy/Girl Time ends upon losing control after collecting the cross with full inventory All permanent inventory items (hearts, charm stones, and equipment) must be obtained All dungeons must be completed
Retro-mode cutscene skips are allowed Save & Quit is allowed Swim glitch is allowed
Time starts upon selecting Boy/Girl Time ends upon losing control after collecting the cross with full inventory All hearts, charm stones, and equipment must be obtained All bosses must be defeated
Retro-mode cutscene skips are allowed Save & Quit is allowed Swim glitch is allowed
Cool, done deal pending any better name suggestions the community coalesces around.
Good to know, thanks Walach!
On a separate note, would you mind enabling embedding of your VODs? Right now your runs break the embedding on SRC.
Yeah, NMG is a bad name. It's just a common moniker in the greater SR community. Keeping the category name simple was important ("All Bosses, No Fish Fly, No S&Q" doesn't really roll off the tongue). NMS would make more sense but holy hell that takes explanation.
Naming things sucks. Taking more suggestions if anyone has them; I'm waffling between NMS and NMG.
So we finally have an NMG run which skips Captain Dragon. I'm still pretty iffy on whether it saves time (fighting daimyo without legendary sword is kind of painful with fish or dragon).
One of the earlier thoughts about NMG is that it was very similar to All Bosses in the original. I especially like this since it shows an area which gets skipped in Any%.
I wonder if adding the following rule to NMG is a good idea: ¤ Must defeat all bosses
I'd love to hear other runners' opinions here. I'd -especially- love to hear Wallach's take, since that run is what made me think that it'd be a good idea to add the rule.
Hey, I was wondering if there are any resources available for the RNG manipulation as it stands. Not having to start from square 1 in an emulator would make picking this game up much easier. :)
It's all about mashing. I measured my mash and it tends to be between 9 and 12 left presses per second. It sucks and it tires you out really quick.
When I'm about to do the glitch, I usually turn my controller 90 degrees so the left button is the closest thing to my body, rest the controller on my leg, hold right (which is now away from my body) on the stick with my left hand, and mash like crazy with my right hand.
This is just a problem with having a glitch that was a little challenging at 30fps be ported to 60fps.
Definitely not frame perfect; otherwise it wouldn't be consistent. Basically: Have food/potion selected in your inventory. On the 4th bounce for low ceilings or 2nd bounce for full jump space, do a full jump and start mashing L+R bumpers. When you land on the item, you'll use the selected curative and the animation will be skipped.
How's this sound for rules?
Category starts from password "WE5T 0NE 0000 000" Collect all six charm stones, then kill all bosses ending with Vampire Dragon.
Time starts upon leaving password screen. Time ends upon losing control after collecting the cross
Retro-mode cutscene skips are allowed Death is not allowed Save & Quit is not allowed Swim glitch is allowed
Do a couple runs of it, see if it's fun - if it goes over well, then yeah let's add it. It sounds like probably a MISC category, given it's essentially 100% lite? Though I'm not sure.
Hey everyone! Since I didn't see one in existence on the other Wonder Boy forums, I went ahead and created a Discord for WB.
The short answer is that they don't do the same thing. There are a few factors which make death warps different from S&Q:
- Health management is important since you want to take the least amount of time to achieve the fastest death warp possible
- The potential to have to continue with no potions (1 on Easy) from the point of death warp
- The loss of all accumulated spells S&Q allows you to sidestep all of these concerns. When you start running the game, you're likely to find that your means of approaching NMG vs Any% is going to end up being subtly different as a result. :)
It's also worth noting that death warps were possible in the original WBIII, whereas S&Q wasn't (the only means of "saving" was obtaining a password from the church). The result is that the NMG category is very similar to the All Bosses category of WBIII.
My intuition says "sure why not" - not all that different from S&Q. That said, I doubt that it would be faster in basically any case - the startup screens take a decent chunk of time, and getting to the chests would take time as well. In Easy and Normal, at least, I never want for money. In hard, I won't want for money if I stop being bad and taking unnecessary damage.