when creating a strategy for speedrun, I realized that there is very little variety in little inferno, the game is just a run through goods with combos or intentionally ignoring them, but what if we build a separate category on combos, which will be the longest, without a doubt, the goal will be to make 55 combos in the original and 95 in the long run for 1 set on fire(the maximum possible number)? :)
The category is not serious, but the offer does have a place to be, because it will allow you to implement a very complex strategy, as it will require you to derive a formula for how to quickly accumulate enough coins in the form of parcels and burning on the screen to perform such a huge number of combos for 1 set on fire.
Hello, I would like to ask about the rules of the max% category, and specifically about the number of coins, is it necessary to reach the value of 999 before the start of the last combo, or is it allowed to get the missing in the last combo?
I will be grateful for the answer.