Attempting some E2M6 runs, but since I'm horrible at Bhops and powerhops I've opted to go for the ancient art of the Fiend Hop.
One problem: when I do it I either get hit and jump like normal, die, get scritched, or if lucky I get propelled at great force, but despite hitting jump at what I guess is the right time my player instead just bonking something, and going much lower than intended.
IK what you all are saying "just practice bhops", well I'd like to learn this in the mean time (cuz fuck that slooooow lift). Plus, it'd be a cool LAN party trick!
BTW I know that if I'm doing a full EP run that I could rocket/grenade boost myself over there, buuut I'm practicing the ILs for now to memorize them.
Hi, 3 years into the future. I've been practicing some IL and single EP runs of Q1 on both the Switch, and PC versions of the Kex engine.
For in case the video dissapears...
Fill the password screen with all Q's, then when it says invalid code, go to Options, and it should be at the top.
When you got your settings you want from the debug menu, just start a new game like normal, it should work.
Here's a download from Mario Fan Games Galaxy (IDK which version it is, but will assume it's the latest one since the date says 2019): https://www.mfgg.net/?act=resdb¶m=02&c=2&id=35172
Heard about SNES Doom being re-released on a physical cartridge by Limited Run Games sometime within the next 200 years?
Well seeing how they plan to add a new EP not in the OG, along with some mechanic changes and I think less lag (don't quote me on that), should the LGR release of the game be put in a sub-category, or just a new game?
I'm really wanting to try this new Doom SNES release out to compare to the og, but LRG is slooow with even having a placeholder page up like with that Gex collection (which after ~6 months still has not been updated with any progress)
OG videos gone (one more reason to ditch Twitch). Luckily I've saved the whole run on archive,org
I've had Doom 1+2 from before the Kex Engine was a thing, and while Doom 1 is ofc replaced with Doom 1+2, Doom 2 is still the Unity port.
Idk about Final Doom, never got that because I never cared for TNT, or Doom 2 Master Lvls.
HD? I've only ever played this game on an ancient eMachine of mine
@Ipeppermint Seeing how this game last had a run 5 years ago, you could try messaging the mod to see if they can add that run as a new category.
If they don't reply for quite a while, maybe contact the site owners to see if they could add that category for you?
Thanks! Now to learn how to run a game I last played when I was 8...wish me luck!
I've been curious to if a run done with that Bleemcast disc for Dreamcast that lets you play MGS1 on the console would be accepted since it's technically running on an early emulator.
*Dougdoug & Jnano approaches in the distance
Zangoose: "Why do I hear boss music?"
While it seems like this game has all the runs be one player only, I noticed that MP7 Has a category for one player w/two controllers.
Yeah it's not actually multiplayer, but still, it's the closest thing since I don't think anyone does multiplayer with these games in speedrunning.
I might make "Mouse Wheel" category become this game's "Fast Click" category like how it is on Cookie Clicker due to very similar rules.
Tell me your thoughts...me....yeah I'm the only one here...MySpace guy moment
Dunno if the one mod (JasonParadise) will do that since he was last online on this site when posting that GH:L run he posted...geez, 8 years ago.
Only way now is if some mad lad ran what he did, and took over as mod, since you must have a current run of the game to apply as mod for a dead game like this. It's what I had to do for becoming a mod for AVGM (not AVGN, lol).
Are the optimization issues worse when played on Series X?
Would the version included on Midway Arcade Origins for Xbox 360, and PS3 be fine? It's the Midway compilation I own that has this game on it.
Guess I've got a slight disadvantage as my copy is the PS2 version.
At least I don't have to deal with motion controls.