Gluth: http://imgur.com/G1k7WPk
Uses paladin with lots of divine shield/token cards
Lots of good board clears with purifier/consecration/equality
Newer cards like steward, justicar, rallying blade are really useful
Although things could be dangerous if you're unlucky and didnt draw any anti-weapon card while he got a turn-1 weapon
Edit: I added 2x quartermaster which really helps in making it quicker since you often have lots of recruits in the late game. Also can help your recruits survive unstable ghoul or abomination. I replaced a minibot and an owl for the quartermasters
Kel'thuzad: http://imgur.com/sfV3Gcf
using the well-known mechanic of abusing the majordomo and let him mind control it, then use SW:D + mindblast X2 to kill him
using doomsayer before turn 11 is really good since that's the turn when the enemy switches hero power and he will mind control the doomsayer lol
Gothik: http://imgur.com/I6ggJxP
Uses shaman, main gameplan is to stall/control the board until he reaches fatigue (which will happen pretty quickly since he draws two card every turn)
Evolve and recombobulator really helps to deal with the spectrals (flametongue too)
Elemental destruction is a really good tool to clear his board
Overall it seems consistent and only could lose if you have a bad draw
Omnotron: http://imgur.com/FiM1CHx
Uses malygos/auctioneer/ancestral-call shaman. Basically just wait until he spawns Electron on turn 4 that lower all spells cost by 3, then dump all your spells.
Small chance of not drawing the relevant cards on time and losing.
(I havent put far sight on this deck since I havent crafted it yet, would definitely craft it if im doing a run)
Edit: Barnes will probably be useful as a 3rd Ancestral Call
Grim Guzzler: http://imgur.com/U2YmAHN
Same as normal strats, but i put 2 big attackers instead of one since this guy have 45 HP instead of 30
Actually a lower chance of resetting compared to 'normal strats', since he have more minions in his deck and thus less chance of drawing guzzler spell or executes
Heroic bosses are hard, and it takes a lot of time to build consistent strats for all bosses, especially those that doesn't have an obvious solution and can have different number of strats
So, let's put any strats and ideas here. We can test each other's strats and optimize it quicker, so I can finally have fun watching you guys running Heroic (and raging at it).
Four horsemen: http://imgur.com/v66xaNM
Watch out when using shadow word horror when you dont have ooze/jones on your hand, since his weapon could easily kill you if that happens
Raszuvious: http://imgur.com/Z8sNkBs
A token shaman, his hero power is strong against single targets, so I use tokens (although watch out for brawl, he have 2 of it in his deck) Shaman also have good taunts in feral spirit and thing form below I put crazed alchemist to deal with deathlords, which he often uses
The approach seems quite consistent, but the decklist isnt fully optimized yet, I lost maybe about 30% of my tries
Cards I could also try out: Cult master for card draw (there's a problem with card draw in this deck), argus, gormok, crackle for burst, harrison jones
What's funny is that he seems to prefer to attack minions with his weapon, I saw him attacked a healing/spell power totem instead of my face
Edit: Try to optimize the deck: http://imgur.com/Yq9wMev
So I removed the 1-drops since it's not so useful after all
Also, to counter Brawl, I added N'zoth to refill the board immediately. So I also add few more deathrattles with Sludge Belcher and Loot Hoarder.
Overall the deck seems more consistent than before, but there's still a bit of chance to fail with bad draw or he gets brawl at the right time, so maybe still like 20% chance to fail.
Heigan: http://imgur.com/7Go63bo
Typical zoo with sac pact and saboteur to abuse the mechanics. Lights champion is useful to replace owl.
Seems consistent enough
Edit: This strat is also made before Wotog comes out. When I tried this deck again, it's less consistent although still have a pretty high winrate (maybe about 70-80% winrate). Voidcaller RNG and bad draw can easily lose you the match.
The deck still can definitely be improved
Edit2: Trying to improve the deck: http://imgur.com/gXZAu13 Added board clears wiith Hellfire and heal using Healbots, seems more consistent now
Noth: http://imgur.com/hu6Rhld
I'm trying a face/stall warrior deck after getting inspired by the 'big minions only' tavern brawl, freeze mage is still probably more consistent (although kinda lazy to try out freeze mage right now, since i never really played it)
Out of 7 tries, I win 6, and the only time I lost was when I try to remove alexstraza to see how it goes. Although, all the wins are thanks to alexstraza, whether by damaging him or healing yourself.
Haven't put Varian wyrnn in the decklist, but it's also quite useful for card draw on late game (edit: this is a bad idea since it could put your alex on the board)
Edit: Made some adjustments http://imgur.com/wfX5FRg
Gameplan is to simply stall while wait for alex, just like playing a freeze mage. I put one secret eater so i could get rid of his ice block
Patchwerk: Shaman: http://imgur.com/nQ0Wykn Mage: http://imgur.com/ObC0aEF
Mage is quicker when things gone well due to the freezing, but shaman feels much more consistent with all the defensive and aggro tools
Mage still easily loses if she didnt draw enough defensive cards
Thaddius: http://imgur.com/b3e4l9Y
Basically using zoo warlock, seems consistent enough, maybe about 10-20% (?) chance of losing I haven't tried putting any Wotog cards though
Corruption is really useful in dealing with the turn 2 feugen and stalagg. Also obviously putting feugen and stalagg since it triggers thaddius
Edit: I made this deck before Wotog when there's a change in the AI. When I tried this deck again, I can't win because the AI keeps trading efficiently instead of hitting face :/ Have to make significant changes to this deck for sure.
Edit2: Now I use a different deck with 'stall' priest: http://imgur.com/Usyd0MP
Basically the deck is filled with board clears and heals, keep clearing the enemies until you can put feugen/stalagg and get the free thaddius to kill the opponent
The strat only have like 50/50 winrate, but I still cant find any other method that is more consistent than this, can't believe this boss become really hard due to the AI change.
Heroic bosses are hard, and it takes a lot of time to build consistent strats for all bosses, especially those that doesn't have an obvious solution and can have different number of strats
So, let's put any strats and ideas here. We can test each other's strats and optimize it quicker, so I can finally have fun watching you guys running Heroic (and raging at it).
If you guys want a run category that avoids the use of skips glitches, maybe make a "glitchless" or "no skips/no skip glitches" instead? Seems more 'newbie-friendly' than "All Errands", since in "All Errands" there might still be hard glitches strats on the future, also the category still doesn't require you to do the Friday clinic errand which seems pointless to do in a run. (Of course, extra categories seem pointless if no one is running it yet)
One day if I have lots of time, running this game looks fun indeed, and a "glitchless" category could be better to start with since it's less of a hassle to learn