Commenti
Minnesota, USAseckswrecks3 years ago

Comment if you watched the whole thing

discussione: qomp
Minnesota, USAseckswrecks4 years ago

Personally I feel that the use of autofire should be allowed, it does not even activate at the fastest possible rate for climbing in underwater segments, so I do not think it presents any advantage and just makes the run more accessible

Invincibility and Ray cast should be banned though

discussione: Featherfall
Minnesota, USAseckswrecks5 years ago

I learned about this and noped out of the game

discussione: The Site
Minnesota, USAseckswrecks6 years ago

Focusing on the game submission guidelines.

Not every game is going to have a community out of the gate. Someone has to lay the groundwork and without access to a resourcelike src to share their work with potentially interested parties the level of difficulty of having a run Garner interest is incredible.

Making judgment calls about how much effort you THINK a developer put into a game is disgusting, at a glance someone could say this whole website looks like a week's effort of a teenager with copy pasted w3cschools assets

AprilSR, sapphics e 8 Altri ti piace questo
discussione: Pringles
Minnesota, USAseckswrecks6 years ago

I have not done any testing on various emulators with regards to lag times

discussione: Pringles
Minnesota, USAseckswrecks6 years ago

yes, no emulator has as much slowdown as the console so they are separate leader boards

Lyren piace questo
discussione: Spike Hike
Minnesota, USAseckswrecks6 years ago

New update seems to introduce a bug with doors when you use the reset function.

It makes them stay opened, though since it requires you to do at least a partial playthrough beforehand to setup I don't feel like it should be included into the run. A rule requiring all buttons to be pressed would mean that accidentally triggering the bug before an attempt would not invalidate it and force a reset.

Racoonix piace questo
discussione: Spike Hike
Minnesota, USAseckswrecks6 years ago

There was a slight update that added a few features.

Firstly, direct input support for more controller compatibility

Then there is a new shortcut to return to the menu for faster resets, simply hit esc or start+select on controller

And finally the bugs involving coins are fixed meaning that will return if you use the reset door at the end of the game and now 100% is finally possible.

If you could just delete the 95% category and make a new one for 100 I'll have runs to submit eventually

Racoonix piace questo
discussione: Shrubnaut
Minnesota, USAseckswrecks6 years ago

I've added subcategories for the 2016 and 2018 versions of the game

discussione: Pringles
Minnesota, USAseckswrecks6 years ago

Emulator runs are all subcategories of Lays Stax, as they are a poor emulation of pringles

Iglum piace questo
discussione: Spike Hike
Minnesota, USAseckswrecks6 years ago

here's a video of what I was talking about

discussione: Spike Hike
Minnesota, USAseckswrecks6 years ago

Not jump rolls from the ground, i also use those in my 95% runs.

Could you add a 95% category? Such a short game I don't gave interest in any%

discussione: Spike Hike
Minnesota, USAseckswrecks6 years ago

So I started running this game basically right at the end of the game jam and I've picked up a few things about it that are worth sharing.

Firstly, there is a bug that prevents you from collecting all 20 coins in a single playthrough, thus I have been running 95%. My theory is that the final coin shares the same item ID as another one, I have no tested enough to discover which it is yet though.

Secondly, if you cancel a mid-air roll by hitting jump you can start rolling again right away, alternating between hitting jump and roll allows you to get much further distance than normal, although I am not entirely sure this is useful anywhere in the run.

razetime piace questo
discussione: The Site
Minnesota, USAseckswrecks6 years ago

Looking to get the category extension tag added to celeste category extensions https://www.speedrun.com/Celeste_Category_Extensions

discussione: The Site
Minnesota, USAseckswrecks6 years ago

Is there anything better that can be done to move a category over to Category extensions than manually recreating every single submission to that category?

discussione: Pringles
Minnesota, USAseckswrecks7 years ago

Yes i was set up I the practice Room playing it and more and more people would come by and ask about it and the run

Once they popped, they couldn't stop

MiningPie, 6rim e 7 Altri ti piace questo
discussione: Pringles
Minnesota, USAseckswrecks7 years ago

Because i literally watched all of those runs take place

discussione: Pringles
Minnesota, USAseckswrecks7 years ago

were you pressing A as the menu loaded in order to cancel the wobble effect as it comes into the frame? doing this all 8 times you return to the menu saves roughly 8 seconds

discussione: Gift
Minnesota, USAseckswrecks7 years ago

there are many uses for this, it's basically always faster than taking the time to kill the ghosts, at least in my timing!

Info su seckswrecks
Iscritto
10 years ago
Online
3 days ago
Runs
157
Giochi corso
CELESTE Mods
CELESTE Mods
Ultima corsa 4 years ago
14
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Gift
Gift
Ultima corsa 7 years ago
12
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CELESTE Classic
CELESTE Classic
Ultima corsa 7 years ago
7
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Wild Wild Quest (GEN/MD)
Wild Wild Quest (GEN/MD)
Ultima corsa 10 years ago
6
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Pringles
Pringles
Ultima corsa 5 years ago
6
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Celeste
Celeste
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Popo's Tower
Popo's Tower
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Super Time Force Ultra
Super Time Force Ultra
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5
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CELESTE Classic 2
CELESTE Classic 2
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8
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CELESTE Classic
CELESTE Classic
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916
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Rom Check Go!
Rom Check Go!
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98
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Shuriken
Shuriken
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240
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GoNNER
GoNNER
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outline
outline
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Shrubnaut
Shrubnaut
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WitchWay
WitchWay
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Celeste
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Pringles
Pringles
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CELESTE Classic
CELESTE Classic
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Celeste Category Extensions
Celeste Category Extensions
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Kirby's Dream Course
Kirby's Dream Course
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Crystal's Pony Tale
Crystal's Pony Tale
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55
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Celeste 64
Celeste 64
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50
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Shrubnaut
Shrubnaut
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