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discussione: Jackal
rayofjay1 year ago

link to the jackal hacking discord. speedrun channel available https://discord.gg/Ga5cEQTdZq

discussione: Jackal
rayofjay1 year ago

link to the jackal hacking discord. speedrun channel available https://discord.gg/Ga5cEQTdZq

discussione: Jackal
rayofjay1 year ago

link to the jackal hacking discord. speedrun channel available https://discord.gg/Ga5cEQTdZq

discussione: Jackal
rayofjay1 year ago

link to the jackal hacking discord. speedrun channel available https://discord.gg/Ga5cEQTdZq

discussione: Jackal
rayofjay1 year ago

runs should not be required to be streamed. as for me, my internet is poor and i cannot stream anyway. a niche rule eliminating much of those that may want to run this.

discussione: Jackal
rayofjay1 year ago

i believe no projectile hits is possible. level 2 shouldn't be impossible. If you disallow death by projectile impact, that will certainly be much harder.

discussione: Jackal
rayofjay1 year ago

it should be possible to despawn all soldiers. they are low priority. each enemy bullet consumes an object slot (there are 16 total), so bring enemies with you vertically that can move (e.g. red tanks), is a feasible method for fillling the sprite slots to avoid infantry spawns

discussione: Jackal
rayofjay1 year ago

hello, I can shed some light on Jackal if it is desired. I have reveres engineered the entire source code and know the game in-depth.

bowtie is correct in that the POW buildings are not RNG. there are 4 types. 2 facing left 2 facing right. and each can either have 2 or 4 POWs. There is code in other objects to wait until an object slot is open before moving on, but the POW buildings have no such logic and just eat the POW count if no slots are available.

Info su rayofjay
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1 year ago
Online
1 year ago
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