@Leman1 if you watched the fulls runs, you would see that Fall Damage Cancel saves a few seconds in a run where we're making multi-minute mistakes. it is almost completely trivial when the category is so unoptimized. these runs with fall damage cancel will soon be beaten. please wait for that or submit a run of your own.
@Leman1 at least 2 of the 3 runs on the leaderboard use Fall Damage Cancel. we've agreed to ban it for future runs because it is a glitch, but i'm not planning to remove the ones that are here already.
@jcko7_72357 if you mean calibrating to gain height, I would consider it a non-glitch exploit. since we definitely can't ban calibrating altogether, im not sure about banning specific uses of it. what do you think?
@Leman1 i think you're right. monkeyslayer and jcko were the first ones to do runs of this so i was mostly following their lead on the definition of glitchless. monkeyslayer does a fall damage cancel here:
im good with banning FDC though if everyone else is.
dude that's so cool, how consistent is that warp from past the fence? Quest seems to be very different from playstation with these wrong warps, I'll have to try it on ps5
Thanks this is a livesaver :D