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discussione: Alien: Isolation
Germanyqckdth8 years ago

Hey ruuj,

im very sorry to hear that. Maybe there are proper drivers in the future or somewhere. Hopefully you get your problem solved.

Please don't remove your any% time. It's alright even if you might not like it. It would be a loss.

As I understand it, the problem occured during first loadings of the level? So there might still be a chance for you to run lost contact or safe haven?

Greetings qd

discussione: Alien: Isolation
Germanyqckdth8 years ago

Hey there,

ok. I will set up a schedule now. It will be edited depending on the people joining in.

I'm gonna try and run on sunday. Hopefully I will have the time for it.

Schedule:

  • PsychoHypnotic - Thursday, Octobre 1st, 7 pm CET (better luck next time!) / Attempt Link:

  • PsychoHypnotic - Friday, Octobre 2nd, 10 pm CET (not sure yet) / Attempt Link:

  • Saturnine has gotten back to speedrunning the campaign / two attempts here First attempt at 2:24:30 Second attempt at 3:00:30 Link:

  • qckdth - Sunday, Octobre 4th, 7 pm CET / Finished: 3:01:53 Link:

  • Shystar87 derust run, 5th octobre. Sorrily because of connection interruption it consists of several parts of 15 to 90 minutes. / Finished: 3:20:32 Link: First Part: (starts at 11:30)

  • qckdth, Oktobre 6th to 7th, had to do it again! / Finished: 2:58:44 (Sub 3 !!!) Link:

  • Ruuj - Wednesday, Octobre 7th - no time yet, not sure yet

Greetings qd

discussione: Alien: Isolation
Germanyqckdth8 years ago

Hey there,

so first @Infomastr (we've been talking about this in chat):

from my earlier post about my run times: "Loading times in total (34) add up to 00:06:52 and 13 frames = 00:06:52:52 Loading times without loads for fails (29) add up to 00:06:14 and 14 frames = 00:06:14.56 "

There are 5 loads for: restart 1¤, wrong way loading and back = 2¤, 2 deaths = 2¤ = 5 29 total loads for a usual deathless run + 5 = 34

Bandaren got some interesting ideas. He told me, he's gonna do a third post with some more information. I'm not into coding, so things like "overhead", "Gui" and "Slave" don't tell me anything atm. Too many programs involved will probably be too complicated and result in too many break downs I guess. But it is to be tested.

One more thing on how much sense such an autosplitter would make: It's especially about close times. And on the other hand, if you've got bad loading times, your game (as I experienced in my gameplay) will also have moments of little to major hardware lags which result in little delays. There is no possibility to time that out. Of course, if you want to play this game, you've got to have the hardware for it.

Bandaren got a point about our community being small. Everybody can say what they think, and if it would be a goal to pursue. It's never a problem to approach coders or even creative assembly and ask them for help. You never know. It might be easy in the end.

In that respect thx to PackSciences and CritLuck. We should go into that.

Greetings qd

discussione: Alien: Isolation
Germanyqckdth8 years ago

I don't actually stop pressing run+forward+right strafe +occasional crouching. While I psychorun, I spin, and I go on. Just for a bit i might stop it, spin, and go on psychorunning. But well executed it is possible (I think) to do it without any movement stop.

It's not difficult, you'll see.

discussione: Alien: Isolation
Germanyqckdth8 years ago

Hey there,

just thought about having a little schedule for some runners to do full runs for the annivesary of Alien:Isolation which is at 7th Octobre next week. Would be great for all of us to know when to tune in!

I'm gonna try and run another one to get sub 3. I'll make up my mind for when I'm gonna do it. Got some things to do on wednesday. Thursday is Psycho's run, I wanna watch it!

I'll update soon.

Anyone wants to join?

Let's see what happens.

Greetings qd

discussione: Alien: Isolation
Germanyqckdth8 years ago

Hey there everyone,

as you know psychorunning only works for right strafe, not for the left. When you turn left corners you have to do a gentle circle still to be silent.

When turning a left corner it is possible to do a 270 degree right spin which can be completely silent if it's well executed. It's faster than doing a wide circle. It will be especially helpfull in Missions 6 and 10 as I see it so far.

Have a look:

Greetings qd

discussione: Alien: Isolation
Germanyqckdth8 years ago

Hey there everybody,

as you all know there are different loading times according to the speed of the hardware a player uses. Especially in a graphics heavy game like alien that might kick in a little. Since we are conducting speedruns it might be a goal for the future to time runs without loading times. This would give a more accurate picture.

Editing out Loadingtimes:

  • setup I've just conducted a test downloading PsychoHypnotic's WR of 2:44:56.29 from youtube and comparing the loading times to my latest run of about 3:06:18 (also because I find it difficult so far to dl files from twitch.tv). Of course I died two times, went the wrong way and had to return and my game crashed one time: these 5 loadingtimes are in a separate calculation. There are 29 loading times in total.

  • accuracy Livesplit times to 0.01 seconds (the timer says) while in an editing software with a record it was 30fps for Psycho's run and 25fps from my run (I set it down in obs to gain performance).

For Psycho's run Livesplit says 2:44:56.29 ; in my editing program it says exactly 2:44:56 and 9 frames = 2:44:56.3 . So it's about 0.01 seconds off. I think that is a negligible inaccuracy.

I sorrily messed up timing in the end for about 1 second because I stopped just a little too early and added a second afterwards, but it's still only about a second off over the course of over 3 hours; so it can be estimated that it's the same accuracy. In the editing the time is 3:06:18 and 3 frames = 3:06:18:12.

Now in 30fps the accuracy is about 0.03333 seconds and in 25fps it's 0.04 seconds which is ok I think. The major problem of course is that the frames might not hit the exact entry and exit (29loadings¤2) of the loading times. That means: In absolute worst case scenarios the time might be 1.9333 seconds off (added or subtracted) in 30 fps (29 loadings¤2¤0.0333) and 2.32 seconds in 25fps (29loadings¤2¤0.04). So that's not at all accurate.

  • entry and exit of timing For lack of a better solution I took the saving cassette to try and cut the runs. It doesn't always appear. Sometimes it starts before fade in to the game, sometimes it starts when the game already is fading in. Better hint would be the loading circle which in Psychos run was blocked by his webcam image.

  • results Psycho's run (2:44:56.29) had without loading times a total time of 2:41:09 and 12 frames = 2:41:09.4 Loading times (29) add up to 00:03:46 and 27 frames = 00:03:46.9

My run (3:06:18) had without loading times a total time of 2:59:25 and 15 frames = 2:59:25.6 Loading times in total (34) add up to 00:06:52 and 13 frames = 00:06:52:52 Loading times without loads for fails (29) add up to 00:06:14 and 14 frames = 00:06:14.56

Best solution would still be an Autosplitter executed by the runner's system. I think a good way to get accurate results would result from an alignment to the sound cues. There always is sound in the game, even if it's just fading in. There is almost no sound in loading screens. I don't know about the loading circle. This might also work, but it would get performance heavy since its dependent on graphical scans.

I hope this little test was informative. I really enjoy the game and want it to be big. It doesn't really matter that much to me who is the person that's best. But the best run is best executed. That's what I wanna know about it.

Maybe you've got some thoughts about it. It's just an idea and might be helpful in the future.

Greetings qd

Ps.: Here are the loading times as highlight on twitch.tv

Info su qckdth
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