Discussioni
Cumbria, EnglandpetaQ10 months ago

I was added as super due to previous mod inactivity. I'd like to appoint one other mod who's familiar with the NES board, and another who is familiar with one of the other boards if possible. It doesn't matter if you haven't done modding or aren't experienced, I can run you through it. Just reply here!

I've verified my pending run and encourage runners to point out any discrepancies they see, or discuss any improvements we might make, be that timing, or other things. Thanks!

Cumbria, EnglandpetaQ10 months ago

Hiya, would like to run 30k punches, wanted to check before I attempt though: I'd be using a Genesis controller, so slightly larger button space. Would you guys be comfortable with that?

Cumbria, EnglandpetaQ11 months ago

Following a close-call run on a second boundary I looked at the game and found some variability in the time to transition to black after selecting the game. I also found selecting new game via thumb and by the New Game option produce different results.

For these reasons I've edited the start point of the run to be the first black frame after the menu screen. All the old times remain the same and MSM's new run is a 42. This also raises the possibility of 40:xx being on the table if you frame-perfectly do everything, and/or if we find a way to get to the King animation faster.

Cumbria, EnglandpetaQ1 year ago

I've found specific ways to get to the big jump in Antarctica fast enough to jump over between wind cycles.

  1. For wind of back, forward, back:

Be aware that for this one, you have to be pretty reactive for the next jump to avoid the swordfish.

  1. For wind of forward, back, back:

In both cases, the jumps you do are pushing your x-pos forward slightly enough that you can get past that yeti then stop moving for a beat. Note that back-back screws you either way.

This should hopefully make faster cycles a bit more consistent and give us more chance of lower times.

In the Castle, Sacrieon a while ago found a way to skip the final Knight spear cycle. After looking into it, it turns out the flame's fall trigger is slightly before the last spear set. So the most reliable setup is to do some comfortable movement that drops the flame early. That gives you far wider margin to jump forward without being hit.

Cumbria, EnglandpetaQ1 year ago

I've been appointed as super due to previous mod inactivity, and fellow runner AntBlueR has volunteered to join so we have a better setup now.

I've verified my run but I also wish to inform you that I created an OBS overlay of PNG's of map routes which I used to play. I feel like this is reasonable/legitimate tech because the game is very jumpy with input anyway, so route help far from guarantees a good time, but I'd welcome discussion of this and agreement of it. Does anyone have any thoughts on this?

AntBlueR piace questo
Cumbria, EnglandpetaQ1 year ago

In addition to the free HP beside the round 2 star location, there are FOUR further free drops that are easy to get for beginners. This should make completing your first runs much smoother because you can avoid game overs and even consider some i-frame mashing damage on some bosses.

For round 1: drop your jetpack by the bird, crawl into the space, and shoot the back wall until HP appears.

For round 3: once you get to the underworld, kill the chyme (circled), grab its pointball, and fly over the platform for the HP to appear beneath it, drop jetpack, and crawl in.

For round 4, shoot the right side of the warp platform in the overworld after the Akubutsus.

For round 5, shoot the right bricks beneath the underworld portal.

NB: On more than one occasion I've seen the HP in 3 spawn in without the preqrequisite actions. I believe this is due to something I shot/grabbed in overworld, because I've also used the same idea to despawn bullets from the top cannon before the exit in 4 by doing a small delay after crossing the skull, keeping something on screen long enough that the game can't draw bullets for top cannon.

If you want to get enough score to get max rank and upgrades, avoid all stars - you'll loop back to the first stage and can grab HP ad infinitum. If you finish loop one with n stars, you will start loop two at round n+1.

NB: Don't die by falling in holes if you do this, or you lose all that precious HP.

arnaud33200 piace questo
Cumbria, EnglandpetaQ1 year ago

I see no reason to ban non-Fusion submissions for SMS, it's easy to show a reset and the "no movie active" prompt. Fusion is infamous for being inaccurate.

Cumbria, EnglandpetaQ1 year ago

Due to previous mod inactivity I've been appointed as super. I've verified my pending run and I'm tendering for a second mod as best practice. You should preferably intend to run the game, or at least be an experienced SMS runner. Don't worry if you haven't modded before, I can walk you through it. Reply here or PM me any time!

Cumbria, EnglandpetaQ1 year ago

I'd be interested in picking the game up, any setups, routing info, tech stuff you can share would be much appreciated.

arnaud33200 piace questo
Cumbria, EnglandpetaQ1 year ago

What do you think of creating an invincibility glitch allowed category? Could be a good way to get new runners used to parts of the game, and would be sufficiently different from the main.

Cumbria, EnglandpetaQ1 year ago

Hi, just wanted to ask whether there's a reason Fusion is the only emu allowed as opposed to known more accurate ones such as Bizhawk

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