Commenti
Cumbria, EnglandpetaQ2 years ago

True, we have many many runs for Perfection and I have no reason to retroactively enforce a reset because it's very obvious there was no manipping, but we can request a reset first in future.

Here are some frame times between states for future transparency. Whenever runners are curious about a run's timing, refer here.

Connect 4: Screen goes black both at 1p select, and Black/Red first, two frames after input. A connect 4 starts flashing at 16 frames after C4! appears. For C4 therefore there may be a +-1f timing discrepancy if existing runs are not recorded at 60fps. Future runners be aware!

Perfection: Screen goes black 2 frames after 1p start input, and the selector hand appears 5f after 1p input. The P for Perfection appears 5f after last move input, and the word starts dancing at 166f after last move input. This means I should be able to perfectly retime every run. (Ha, see what I did there.)

Trouble: Board appears 2f after selecting start game Hands appear 3f after

At game win, hands disappear and reappear after 16f, then at +233f the screen turns black (also marks as a lag frame).

With this in mind I'll now start retiming runs.

BeetZero piace questo
Cumbria, EnglandpetaQ2 years ago

Hi Beet! I was made a mod recently and had made a post about these issues. I got no responses until you, so now is a good time to overhaul the board. I agree that timing methods are highly inconsistent as of now. Thankyou also for pointing out about the savestate!

I will meanwhile begin retiming all runs to the same start/endpoints and spreadsheet the results. I'd welcome your input on what those should be.

I have made contact with yp and we will have the board resolved soon. If any runners have suggestions feel free to share!

DBcade e BeetZero ti piace questo
discussione: The Site
Cumbria, EnglandpetaQ2 years ago

I don't think you understand what I mean - I may not want to follow an entire game re new runs, but I may want to see any time particular runners post new runs.

discussione: The Site
Cumbria, EnglandpetaQ2 years ago
  1. Follow User Following games is great, what about users too? It can at times be a stretch to have to use many other social media accounts to keep up with buddies or those whose runs you enjoy. This would be a nice way to centralise such activity.
  2. Community tab /splash page for profiles It'd be great to have a little area to, for example, display/promote your blurb as a runner: that may include the ability to sticky your tutorials, a small blog space or link to such beneath featured run, or other such material. Speaking personally I run many very small-community games, and if runners who were looking at my profile for ideas etc could see easy-access links or mini posts, here, about game guides/resources or FAQs, that might make it a good experience.
discussione: The Site
Cumbria, EnglandpetaQ2 years ago

Ugh, the rounded borders and verticalised filters look horrendous.

discussione: The Site
Cumbria, EnglandpetaQ2 years ago

Ugh, the rounded borders and verticalised filters look horrendous.

Cumbria, EnglandpetaQ2 years ago

Haven't fleshed out yet but curious if anyone else would be interested in some dumb categories - all wood/iron shots, Major% aka 4 rounds etc may be fun. Also @NESAtlas what strategy observations have you made? We seem to be good at diff holes. Wondering what scope for 19:xx is there. Especially curious whether we can manip to prevent long shots redrawing the screen many times on landing/rolling, that'd be a big timesave.

Peanutfan22 piace questo
discussione: Super Hang-On
Cumbria, EnglandpetaQ2 years ago

Hi Marceau, thanks for letting me know! I had previously been made aware of this in another now-removed run, but had no knowledge that some of these channels were doing this. @tako, that's fantastic info about Rx and AL82, thankyou! I'll remove those two runs, Marceau, can you list the other run channels that you say are TASes for me? And would you both do me a favour and scan over the https://www.speedrun.com/shog Genesis board and help me identify similar runs to remove there?

Cumbria, EnglandpetaQ2 years ago

I have been appointed as mod for this game, and I think the timing rules need to be clearer. I'd welcome thoughts from runners on this as well as any other stuff related. I have direct messaged a couple of runners whose runs were never verified to include them on this, but for now I have verified their runs as-is. In the next few days once we discuss this I think it would be in order to retime existing runs for consistency. Thanks!

discussione: Mamono Hunter Yohko
Cumbria, EnglandpetaQ2 years ago

https://imgur.com/a/RCdC7wG You can abuse the checkpoint safely and let the moving platform rest, then jump near straight down on a cycle of 5:58/9 every 4 seconds, and that cycle timing holds for deathless as well as 6:04 restarts from the previous area. If you want a timing you can wait approx 3 music beats when platform has stopped then jump.

TheMotherBrain86 piace questo
discussione: Zillion
Cumbria, EnglandpetaQ2 years ago

Hey man! I've only briefly casualed the game some years ago; so just any advice on movement, route and potential different pickup paths, risk and reward points etc would be great. Been watching the anime actually, quite interesting to see where the game music etc came from.

discussione: Zillion
Cumbria, EnglandpetaQ2 years ago

Would love to run the game, any chance of a tuto? And any tips on how to read the codes nuclear fast :D

Cumbria, EnglandpetaQ2 years ago

My res for OBS is smaller than that so I'll have to send you the raw instead.

Cumbria, EnglandpetaQ2 years ago

My thoughts:

  1. Plane starts moving at n+2 frames after 1/2 is pressed. Propeller disappears at left edge at n+115f and entire plane disappears at n+130. I think just using those reference points to precisely time runs is better than retiming: with both odd and even points available you can always extrapolate the button push frame from there even on a console run. If we were to insist on a retiming the more logical start point is gain of control when first stage screen loads.
  2. You cannot use Magica coming down as timing end: there are some cases where that is delayed after the last hit through no fault of the player. I think orb break is sufficient.

YT insists on encoding at 30fps. I manually frame count my 60fps recording: if you want I can send that to you. :)

Cumbria, EnglandpetaQ2 years ago

Thanks, never played the game before, do I need specific drops to be successful? And is there anything I need to know about clipping through plants etc?

Cumbria, EnglandpetaQ3 years ago

Would love to do runs of the credits warp cat, can anyone make a vid to briefly explain what to do?

Cumbria, EnglandpetaQ3 years ago

The game is maximally optimised now, I think we should have ms available for top times as it won't be long before WRs are not improvable by more than a second a time.

Quarbit e arnaud33200 ti piace questo
Cumbria, EnglandpetaQ3 years ago

Looking forward to the competition!

Sconosciuto
Cumbria, EnglandpetaQ3 years ago

GP Rider Game Gear has a turbo button mapped to UP. You may remap this to a face button on a 3 button Genesis controller.

As in Super Hang-On, the game timer is bugged. What that means is whenever you finish a sector, the subseconds counter is not zeroed. Because of that, you'll need to subtract the fractions of seconds that show up after each checkpoint in Arcade Mode, to find your final time. So Africa, you just take the goal time and remove the five fractions that showed up, as these are double counted. Existing times have been edited to reflect that. I will always double check your final time but get into the habit of working that out yourself with a calc: the effect is that your 'lowest' finishing time may not actually be your lowest time, so scan over all your completed runs.

As for emulators, Fusion is banned. Please use Bizhawk or RetroArch.

Cumbria, EnglandpetaQ3 years ago

I have made a tutorial for the game, you can find it in the guides section.

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