I've had this a couple of times at the same spot - the game is currently part of Sega Crew 5G race and any info/confirmation whether it's known or potentially problematic would be much appreciated.
Bizhawk is the most reliable emu. Fusion should be avoided as it's exceptionally bad at handling lag - it's old and terrible and there's really no reason to use it these days.
Hey, requesting addition for SMS platform to page :) The SMS version is a bit different without speed hacks etc, and far more limited level jumps, but I'm making a spreadsheet detailing each world's info and have a decent first Win run up. Immortal is granted at 100 and further titles extend to level 450. The game itself cannot be finished cf https://www.smspower.org/forums/11633-AboutPopulous but I have found a useful swamp glitch that tricks evil into drowning himself so runs to 100 should be suitable.
I've been appointed as super due to previous mod inactivity. I have self-verified my run and encourage observers to look that over for verification. As good practice I'd like to have a second mod - if you're interested let me know! You don't have to have mod experience as I'm happy to do the heavy lifting and/or guide you in how to mod, though ideally you should be a runner of the game.
As best practice I'd like to have a second mod for the game. Ideally you'd be experienced in running and modding SMS or other retro games but you don't have to be as I'd be happy to take you through the process. This is a tiny board so you would have barely any work. If you'd like to join in, reply here any time!
As best practice I'd like to tender for a second mod for the board. Ideally you should be interested in running the game and have some experience of SMS runs, you don't need to have been a mod before. Post here if you're interested!
No I can do it :) I just mean should we start marking ms at runs from 6:00 down? Or 5:55?
Hi guys, just wanted to post and ask what area we think we should start using milliseconds in for any%. Top runners are currently working toward sub 5:50, I think a consistent approach would be to add ms either on runs below 6:00 or 5:55. Thoughts welcome!
To update, https://tasvideos.org/3636S also says the clock bolt RNG is naturally UP on 1.1, but it isn't clear from explanation whether he implies this purely as a consequence of TAS optimal play.
@Quarbit, I know we were wondering how he achieved the library wall jump before the tea - I'll post in the TASvideos forums on these subjects and inquire further.
To be clear I doubt we'd ever know which runs on the board used 1.0 or 1.1 and I don't think it's an issue for existing runs, however, depending on what info we get, perhaps we may wish to discuss implications for future runs.
Hi! I've created the SR page for Zany Golf, and as good practice it'd be great if we can get a second moderator, who is familiar with Amiga/Atari/Apple/DOS speedruns.
If you're interested you can respond here any time.
Thus far I've grouped computer platforms together since I anticipate little interest, and I don't know how much loading/time difference exists between them. So if you submit runs for those platforms, the page will display all times in one board. Genesis is a separate category since the controls are radically different, and there is only a 9 hole option.
If you have any knowledge/experience of conventions of computer boards, or suggestions for management of this board, I'd love to hear from you!
I was pretty annoyed when a run died to this! After toying around it appears that if you destroy a target on the frame the smokebomb lands, it gets cancelled out. Beware!
While researching the Island dungeon puzzles I came across this longplay of the game featuring an interview with one of the developers that you may enjoy :) The dev says the switch puzzles are bit-masking: so some switches re-press others. For the 3 x 5 one, the outside hint seems to be best; go left to right in the top row, then the same on the bottom, then re-press the leftmost switch and the rightmost in that order, as they re-activate each other. For the 2 x 3 one you can get around in nearly one pass: start at the bottom right and go clockwise around (left through the bottom row, right through the top row), then you only have to re-activate the top-left corner. For the one in Mermon's Fortress, start with the second from the left in the bottom row, then the third and fourth. Then hit the bottom-left and continue around through the top row, and loop from the top-right back to the bottom-left for just one re-activate and done.
Hiya, just want to ask about a point of runs before I submit. I get overwhelmed sometimes so in my first run I paused a few times to stop myself glazing over; I only do that to take a few seconds rather than stop the level timer. Is pausing like that alright by you? I'm unsure I'd be able to finish the game without doing that but if it's a gray area in the rules I'm happy to work it out. :)
Curious what everyone thinks about adding a new category. There are only 5 moonstones and a few are already near the any% path so it may be a tad trivial; would it make more sense to create 100% and mandate grabbing every heart/both sets of daggers too?
My livesplit sound effects are responding differently than I wish at the moment. In Splits, I have delta to PB, and split time to PB (accuracy seconds). In Settings/Active Comparisons, Best Segments is checked for the Best Possible Time window. But sometimes when I'm ahead/gaining time, the behind/losing time sound plays and I can't work out why! Does anyone know what the program is comparing to and how I correct this?
Hiya! I was asked to do some admin on the board after we noticed an existing run may have the wrong time submitted. As good housekeeping I'll double check the times of every run and edit this post with any changes I need to make once that's done.
EDIT: done, changes to a couple of runs' ms to reflect the end point being results screen, each run has a note explaining whether there was a change. Thanks!