@periwinkle scheduled for 5.3 https://github.com/pellsson/smb/issues/11 (everyone is welcome to add features/issues to the issue tracker themselves) :)
Pushed version 5.2 live.
-
Added frame advance. Use A on second controller to advance a frame (like use your foot or something I guess :)). Use Start on second controller to exit frame advance. You'll softlock if you enter frame advance without a second controller so be careful.
-
Fixed the aforementioned bug where both 8-4s and D-4 won't track your time (since it has no intermediate screen after it). Silly oversight on my end. Now displayed as you grab the Axe.
-
If you Load a savestate, the real-time is no longer tracked for that level. There were several scenarios where you could, using save states, get times that were completely impossible to beat which kinda ruined the concept.
-
Uhm... added another slowmotion tier, there are now three (and then the frame advance).
This was done essentially: https://github.com/pellsson/smb/issues?utf8=%E2%9C%93&q=is%3Aissue+is%3Aclosed+milestone%3A5.2
Download @ https://pellsson.github.io/smb
Sorry for the shotgun releases. I realize it is probably a bit annoying to have to re-apply the IPS every other day, but oh well, time is limited and it is more fun to code that it is to test so here we are ;)
ggs
It has been fixed but not released. The time for the 8-4s (and D-4) are rendered in game when you touch the Axe. Expect a new release in the coming days, have some more things I want to fix first though.
Man too broken >.< Reuploaded a seemingly working version as 5.1.
In honor of @tavenwebb2002's new WR.