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discussione: Minecraft: Java Edition
I'm speedrunning a niche Minecraft% where runs are currently 30 seconds or shorter. Is it correct to use real life time (using recorded frames as reference) or the in-game time when measuring runs? Recently a run was faster in real time but slower in in-game time than another player's semi-laggy run.
If in-game time is the correct measurement to use, is the an IGT for 1.13+? Thanks.
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