It's fine, the LRT I typed in is actually an RTA, I'm just in the process of retiming the whole leaderboard to give every run a real Load-Removed Time, too, which should happen relatively soon. Even then, it's completely normal for you to resubmit your run if you want to edit its description in some way
The initial verification was a slip-up on our side, sorry for this!
Props to the moderators for going through the process of transferring the Individual Level runs over to the main board :)
My favourite thumbnail on the entire FFPS board
Yo, dude! Just letting you know that a Troll Demo category was added to the Ultimate Custom Night's board, and you are more than welcome to submit your run there :)
(Solved)
Not sure where the date November 14th 2017 came from, but this game was released on April 27th 2019
https://gamejolt.com/p/game-is-out-zc7wwzs6
Bruh, why can't you change the name of a thread
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Are you allowed to do Ctrl + S during the office segments to clearly hear where the animatronics are and to instantly reset the fan and PC cooldowns?
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Are you allowed to F2 during a day's Summary segment to save time from the money counters going up on Salvage and Total revenues?
I love how it went from "I feel normal about russians" to "alright, I'm banning you" in a span of 6 minutes.
There doesn't seem to be a fitting option for it in the tickets.
You could say you had your revengeance on Armstrong
Those runs were missing the fading transition between two scenes when you hit 6 AM in the office. This gives a signficant advantage in time but isn't consistently replicable (at least at the moment), thus being pretty unfair to other players. I don't have the technical knowledge to explain why this happens but in case you encounter it again, restarting your PC will fix this issue the same way most problems are resolved when Windows is glitching out.
There used to be a bug in the game's engine where all timer events would become inconsistently faster depending on your hardware, which was fixed in October 2015. Unfortunately, the last update ever done to the original Five Nights at Candy's was September that year; one month off for that to be also fixed. So my advice is, ignore this game entirely, this one is particularly stupid to speedrun.
Update: turns out this was fixed back in April 2015, Emil Macko just didn't bother with updating the engine (he even used the same Clickteam build to make the second game). And worry not, I have figured out a way to sort of make this game runnable.
Basically a "rich will get richer" situation, lol. Well, I suppose this is the only direction such update could go.
The same logic can't be applied to every single category, since in some of them you literally don't need so much money and the game, instead, is exploited in a different fashion.