Commenti
discussione: Super Mario Bros. 3
Virginia, USAnarfman05 months ago

Play how you'd like, but you don't need to do any of the advanced verification stuff, and rather can focus on a fun speedrunning experience for yourself :)...

  • livesplit isn't required for submissions

  • livesplit supports "global" keybinds - it can not be focused and still receive keystrokes to split

  • you may configure your emulator to run in the background, thus not freezing (it cannot be frozen during the run)

  • if you run your emulator fullscreen - note most monitors run 16:9, and a more pleasant experience is the original aspect ratio of 4:3. There is stretching otherwise. Thus, you'd likely have screen space on the sides. Google/youtube "integer video scaling" for more on that.

  • might be worth a double check on getting the updated nestopia autosplitter - beginning and ending the game is the most consistent thing about it, is frame perfect, and is easiest to set up

discussione: Super Mario Bros. 3
Virginia, USAnarfman05 months ago

if you are using an emulator, I recommend you do not try to use a video autosplitter :\ at any rate, I can't help with it, it never worked for me through autosplit... you might consider https://github.com/Toufool/AutoSplit

discussione: Super Mario Bros. 3
Virginia, USAnarfman05 months ago

The core concept is rule #1 "Anything not possible on an original and unmodified NES, brick controller, and SMB3 cartridge is prohibited for runs" it's easy to get gear and settings that make it advantageous over running on an original unmodified nes, and we want a level playing field with accessibility for all our runners.

Specifically, most emulators (including nestopia) have legal default settings, though, sure, any gameplay impacting settings (i.e. speed, input) are illegal. Most video settings are legal (resolution, aspect ratio, palette changes) If you have a specific set of settings you can leave them here or in discord.

You can find the requirements by navigating to the "category rules" here: https://www.speedrun.com/smb3?h=Any&rules=category&x=wkpjpvkr

There are more rules for high level emulator runs here: https://docs.google.com/document/d/1nlTTikgNzxKKUOXY3IHpp7ymNtPb2VWAhUnDWsE7wFk/edit?tab=t.0#heading=h.dxa92qzejyu1 (its linked under "game rules" at the bottom)

SharpGoalAxe piace questo
discussione: Super Mario Bros. 3
Virginia, USAnarfman05 months ago

I just pushed an update. It may or may not work. GLHF

discussione: Super Mario Bros. 3
Virginia, USAnarfman05 months ago

which version do you want? looks like 1.51.1, 1.52.0, and 1.52.1 should work. testing mesen 0.0.7 is probably worthwhile, too

See: https://github.com/narfman0/autosplitters/blob/master/smb3.asl#L36

discussione: Super Mario Bros. 3
Virginia, USAnarfman06 months ago

KKKZSPIU YPXXLVGE AEUGNSSL

As far as I know these are the 3 best Game Genie codes to use if you want to practice on console. I don’t know exactly which code is which, but it gives you access to a world select and life counter on the opening screen, (Up/Down to change world on the left, A to add on 5 more lives) gives you a full inventory with the ability to reuse items, as well as letting you re-enter normal stages. Forts, airships, and odd levels like the pyramid are unable to be re-enter after completion, so you’ll have to suicide in the level or reset to get back into them.

From https://narfman0.github.io/angry-sun/pages/notes.html#game-genie-codes ,

discussione: Super Mario Bros. 3
Virginia, USAnarfman08 months ago

Nitpicks:

  1. in README the WIP builds link out to the other repo. Can you remove that to avoid confusion that that's allowed?

  2. The banner at the top of the README says punes. Can we remove the banner so there's less confusion.

  3. In releases, the filenames all say wip. Could we remove that (or add version) to avoid confusion.

I'll check the HLT specific diffs more thoroughly and/or get another community signal if it meets our bar for any%. Was that kabaudio who mentioned HLT not being observed properly in the first place? If the originator of the issue is satisfied, I would be satisfied.

discussione: Super Mario Bros. 3
Virginia, USAnarfman08 months ago

No, we need a pinned known version for traceability. You could fork it, pin it, and release it yourself. Make sure to give it a tiny project rename. E.g. punesrta

Rh4kor piace questo
discussione: Super Mario Bros. 3
Virginia, USAnarfman011 months ago

mesenrta is here: https://github.com/threecreepio/mesenrta/releases

the executable is named "mesen.exe"

I'm not sure about invalid api code... you could upload a video and link it here or preferably on discord where more runners actively look. glhf!

discussione: Super Mario Bros. 3
Virginia, USAnarfman01 year ago

Pal is not your friend, buddy (it runs slower!)

discussione: Super Mario Bros. 3
Virginia, USAnarfman01 year ago

Submit it and see what happens! Usually as long as sound is present it's OK

discussione: Super Mario Bros. 3
Virginia, USAnarfman01 year ago

It would probably be rejected. Which site?

I recommend getting an emulator - nestopia or mesenrta are current favorites!

GLHF and welcome :D

discussione: Super Mario Bros. 3
Virginia, USAnarfman01 year ago

Due to emulation inaccuracy, the moderating team has amended rule #8 to disallow polystation and similar clone consoles. It now reads:

Banned consoles: RetroN 1 (at least but not limited to HD+AV), Polystation. (Note: All inaccurate clone console submissions will be rejected.)

I recommend using nestopia or mesenrta emulators instead. glhf!

discussione: Super Mario Bros. 3
Virginia, USAnarfman01 year ago

You might consider, as an easier/beginner strat, bonking the first koopaling, then bonking it on its left side so that he goes to the right to kill the bro. This is much easier, removes the danger of bro, builds pspeed easily, and only costs a second or two. glhf

discussione: Super Mario Bros. 3
Virginia, USAnarfman01 year ago

the smb3 mods have been reviewing clone consoles since some emulator quality/accuracy/fidelity discrepancies have been observed. as a result, we have decided to ban the clone console "RetroN 1", and consider this a warning if you are playing on or considering a low price clone console option.

the retron 1 does not accurately observe lag frames, even in lag frame heavy levels like 2-pyramid, 7-4, 8-tank1, and others. as a result, for longer runs, the retron could have a timing drift of several seconds. this makes it challenging and unfair to compare on a board in which competing runners could otherwise have different positions on the board.

we'd like to look for other clones and related issues (e.g. polystation), and also solicit feedback from other runners and technical folks about this. we don't own all clones, so other insight is welcome. please leave comments in smb3 discord so everyone can participate and learn. thanks all, glhf!

note: audio quality and palettes were not considered as criteria for ban, though anecdotally, they can be associated with lower accuracy underlying hardware.

Matepe, Pear e 2 Altri ti piace questo
discussione: Super Mario Bros. 3
Virginia, USAnarfman01 year ago
  • mesen is fine

  • emulators, usb, more importantly your display/monitor, all contribute to a small amount of input latency. the emulator and usb itself probably doesn't contribute much. usually it'd be your display. in many cases this is not noticable, but sometimes it can be quite bad and cause 1-2 frames of input latency.

  • you can play in any resolution, but i suggest you play in 4:3 aspect ratio and use integer scaling only.

  • down+right dpad directions can be simultaneously pressed, yes. the original controller allows this kind of motion. do you mean left+right? left+right is not allowed, since it is not possible on the original controller.

Sconosciuto
Virginia, USAnarfman01 year ago

The new styling on src probably includes underlying script updates, so you'll want to hard refresh your browser cache with shift-f5 so download the new assets. Otherwise, I'm not surprised stuff broke.

Also earlier today everything was going very slow. Exacerbating factors :narfmaLolsob:

GungeonLover piace questo
discussione: Super Mario Bros. 3
Virginia, USAnarfman02 years ago

Legacy reasons, but I suppose it was like that because there is more error introduced by using 60fps over ~60.09fps. Significant digits. Not accurate enough to value caring.

Rh4kor piace questo
discussione: Super Mario Bros. 3
Virginia, USAnarfman02 years ago

For posterity, for those interested, we discussed this in the official discord :)

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