I’ve got a couple of questions about running. 1. Timing starts on the first frame of movement, so you can switch perspectives, open your inventory, and open the menu. But does sneaking or jumping count as movement? 2. Can you change the game difficulty mid game? If so how do you know what difficulty you should put the run as for when you submit it? 3. On Java you can open the menu screen and it won’t take time off because only in game time counts, but does this work for bedrocks rules. For example let’s say that I had a run that was 45 minutes, but I spent 20 seconds in the menu screen. On Java this would mean the run would be 44 minutes and 40 seconds, but does this same rule apply for bedrock? Thank you for reading.
I have been having trouble with one cycling the elder dragon. 1. When I crit the dragon it immediately flies away. 2. Then when I place lava It pushes the dragon down into the bedrock frame. 3. It brakes the obsidian/crying obsidian, and the beds when I place them. Sometimes it won’t let me place them at all. I need help with this because the guides don’t really show any of these flaws. Also I was wondering if y’all had any suggestions on an end practice map?