Discussioni
Germanymugg19919 years ago

Berformeth, I have watched your run and now I abuse this little forum section to give some feedback:

  1. What emulator are you playing on? In general, VBA seems frowned upon and BGB or Gambatte are prefered. But I think it doesn't matter much...

  2. I would be willing to moderate this leaderboard

  3. In the very first room, after riding through the room at super speed, you can just let go of "Right" for a split second to avoid the super stages. No need to turn around

  4. The SGB version has fewer enemies, see here: https://tcrf.net/Daffy_Duck:_The_Marvin_Missions_%28Game_Boy%29

  5. Also, the SGB version has a health glitch which would be useful for console runs. Walk left and jump right, right after. The health display will glitch graphically. This gives you like 60 health units or so. I think it resets to 5 at next level start.

  6. Is the glitched category (see glitch TAS) possible on console? If yes, you will want to seperate Any% and Any% low-glitch.

  7. Btw, at the robot boss, you can land on his body and arm independently to deal damage. It doesn't always work, but when it does it can shorten the fight

  8. I think at boss 4, you should ignore the ceiling laser and just go for the bottom things, especially when you use the health bug.

  9. In one part of the run in level 4, you hit a cannon that was sandwiched in the wall... I wonder if this could be done e.g. at the 4th boss bottom devices.

Germanymugg19919 years ago

What do you think about adding some other things to the IL board, such as

Piantissimo, scrubbing sirena beach, etc.?

Chosen piace questo
Germanymugg19919 years ago

Due to a recent emergence of a new run whose runner (KnucklesMaster) now claims WR, I have done some deep insight. I compared my run, Tycon's run and KnucklesMaster's run.

http://i.imgur.com/nBU9D8t.png

Each run has been downloaded from Youtube, fps was changed to 60 and they have been trimmed to start at the same time. For the record, Knuckles' run was screen recorded off of the emulator and my run was recorded with Debut Capture software and ezcap, at PAL60 (I.e. 60 hz) into avi (but I used the youtube video for this test).

I will make this video available on request.

http://i.imgur.com/LbuPG28.png (Frame 28)

It is a bit odd that tycon falls behind. I have noticed that the ingame timer in tycon's run is not the same as the other runs after a while. This would mean the framerate in tycon's run is not true to real time but slower.

The calculated time above in red text is therefore not true. (TODO: Adjust framerate and recalculate time)

The ingame timer changes on the same frame up until the timer says 394, at which point it becomes noticeable that tycon's run is slower than real time, apparently. (This would mean ~3 frames slower every ~6 seconds.)

There is no way for me to tell why this happens but I will note here that both his and my youtube videos have different framerates, and it is unknown how Tycon processed or encoded his video. As long as it doesn't suddenly catch up or I see other inconsistencies, there is no further problem.

http://i.imgur.com/jBqejKX.png

I reach the goal in 1-1 at Frame 1576 (0:00:26.267). Knuckles also at Frame 1576 (0:00:26.267). Tycon at Frame 1589 (0:00:26.483).

http://i.imgur.com/jnavKlp.png (Frame 1576)

Although Knuckles' scoring finished 2 frames sooner than mine, the fade to level 1-2 seems equally fast and we start running at the same frame (2288). Tycon starts running at 2306.

Throughout 1-2, there is nothing worthwhile to note. My run and Knuckles' are pretty much equal, while Tycon falls further behind due to the framerate problem.

I will not go into detail for the remainder, but I will point out other things:

  • It is not possible to tell for sure if the input file in Knuckles' run was tampered with (so that it's actually a TAS and not just an emu RTA). This suspicion may have been avoided if the runner played on gambatte or bgb.

  • KnucklesMaster has paused in his run in boss levels. It is not possible to luck manipulate on console because the outcome of the minigame changes every frame and waiting even 1 frame on the title screen or delaying anywhere throughout the run would mean, the RNG can't be predicted. Yet the runner pauses right before the minigame in 2-3 and 3-3 (also in 2-3 for unknown reason). Paired with the oddity that he pauses and unpauses inhumanly fast there is no other way for me but to deem his run illegitimate (a cheated run).

Besides, I don't know what everyone else's stance is, but because ¤ there is ever so slight differences (framerate, timing, lag) in emulators ¤ emulator runs can be cheated (input file modification) ¤ non original hardware is used (instead of a GBA linked to a gameboy player, or a snes controller linked to a sgb2, you can play on keyboard or third party usb controllers) ¤ macros can be used, and you can't detect them I would urge to not accept emulator runs as world records in gameboy games in general.

Oh_DeeR, controllerhead, e Arkanias566 ti piace questo
Germanymugg19919 years ago

I have timed tycon's run as 0:12:37.064 (from white fadeout at the title screen until last hit on tatanga). Please change his time to 12:37. Even if you use post-fadeout to last hit timing, the time still rounds up to 12:37.

Also, I would like to become a mod on this board.

Jumpyluff piace questo
Germanymugg19919 years ago

Shouldn't we worry about which exact system something is played on? Right now it gives only one option which is "gameboy & color" but there is:

  • emulator (BGB)
  • emulator (Gambatte)
  • emulator (VBA)
  • gameboy player
  • super gameboy 1
  • super gameboy 2
  • possibly more (some 3ds/wiiu e-store stuff?)

Here is a comparison screenshot from a long time ago: http://i.imgur.com/m38JQ3M.png (note that sgb1 is wrong in this image, because it uses the gbp video. Otherwise, you can note that emu generally runs faster. But this doesn't take into account loading times etc.)

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