Sorry for the late response, but now emulators are allowed. As IL's and NG+ separation, it could be arranged in near future.
Since AI changed from the original version to the current version, I splitted the board in current/legacy boards.
Slevanas and Amen's runs (which are in post 2.6/current patch) were moved to the new LB
Yep, I run the japanese version as well
It's a good Idea, but. well, you can always run the JP version which allows you to beat the entire game in any dificulty
On the basic side, the game pretty much looks the same, but there are some differences.
The positioning of hazards is kinda different (or I am dumb, I don't know), you can have more than 4 hearts, the Junior Model is an Easy Mode (less hazards), instead of just the model minigames and there's an option of speed of the gameplay (Slow/Fast).
In terms of framerate, I don't know very much that kinda tecnicality
I did a run for fun some months ago
That's just a little question that I have.
Wouldn't be better (or fair) that the timing on the runs be IGT, since the game provides one after the credits?
I actually got the DOA X3 Scarlet today, and I'm thinking about run the game, so... Runs with the scarlet version (PS4 or Switch) will be accepted?
Welp, for Story mode runs,maybe could be better when All is unlocked, so we can separate in two categories:
Main Story: Only the main story fights All Fights: All the fights.
But both categories ended with Raidou Battle
I think the DLC weapons don't add any advantage, because they're basically fancy unique weapons (with maximum of +19 compatibility - yeah, i made some research).
I don't have any DLC yet because, believe or not, the game isn't in Brazilian Playstation Network, my copy was a review copy Koei send to me. (and personally, I only wanna the costumes DLC and the Omega Force 20th Anniversary Live music DLC), weapons and mounts aren't my thing, but I understand the guys who doesn't wanna play the game on chaotic to pick the unique weapons.
I thought the Idea while was playing the game casually, because I wanna see how much time (In game) I was spending in every stage (took me around 13 hours IGT to beat the game)
I was wondering why not add the PC Engine version of Double Dragon II. I have not yet made the request because frankly I still do not know him well, but I think it would be a good addition.
It is well known that there are notable differences between the Japanese and Western versions (US and PAL), such as difficulty selection, credits and enemy positioning, so as not to create an advantage for the Japanese version, I think it would be cool to create categories for the Super Famicom version. (for 3 difficulties and coop)