Commenti
discussione: Super Mario Bros.
mouseman6 years ago

So there is a "emscripten" port of FCEUX (https://tsone.kapsi.fi/em-fceux/) except it doesnt include some features, the only 2 that matter, however are: -Tas Feature Support

  • Cheat Code/Game Genie Code Support So I think that this should be allowed in the rules, I was going to start running with this, but I just wanted to make sure.
discussione: Super Mario Bros.
mouseman6 years ago

sorry just really wanted to say something like that, the weird new trick was the fact that if you hit a goomba from under then Mario jumps up and you get to the top

discussione: Super Mario Bros.
mouseman6 years ago

So people always in runs have been clipping through the top of the wall from goombas? Huh, never saw that in the wr video.

Lul_ecks_dee piace questo
discussione: Super Mario Bros.
mouseman6 years ago

IDK but here is the clip:

Th3Re4l piace questo
discussione: Super Mario Bros.
mouseman6 years ago

does anyone have any idea as to why?

u/yayvideogames vibes

discussione: Super Mario Bros.
mouseman6 years ago

@pellson that is exactly what im asking for, thank you if you add it.

discussione: Super Mario Bros.
mouseman6 years ago

@pellsson this would prob be near impossible to add, but could you add an IL timer at the end of each level, or change the coins to the frames or something?

discussione: Super Mario Bros.
mouseman6 years ago

besides, you were using a tas, or else it would have said the # of frames and then (no movie) or around those lines.

discussione: Super Mario Flash
mouseman6 years ago

I was to lazy to check I was on mobile at like 12 pm lol

discussione: Super Mario Bros.
mouseman6 years ago

Yes, definitely not using a game genie code. I'm not believing this, not even a little bit.

discussione: Super Mario Flash
mouseman6 years ago

Please tell me if its impossible to get speed glitch on level 7 or 8

discussione: Super Mario Flash
mouseman6 years ago

Note: I am not the most talented person to talk about this, but nobody else will.

Level 1: Great, maybe 40ms loss against perfect.

Level 2: Great, got speed glitch first time.

Level 3: Okay, messed up speed glitch once and hit the bullet bill blaster, about 3-6 seconds save (7:18 about)

Level 4: Good, but didn't get speed glitch first try, 4-7 second save (7:11 about)

Level 5: Okay, messed up speed glitch a few times, 9-10 second save (7:02 about)

Level 6: Great, No real mess up here.

Level 7: Okay, no speed glitch, 10-30 second save (6:42 about)

Level 8: Okay, no speed glitch 10-30 second save (6:22 about)

Level 9: Okay, messed up speed glitch a couple times, 14-16 second save (6:07 about)

Koopa Castle: Good, but you didnt do my clip to save time (im calling it mushroom clip now lol) About 10 seconds save with mushroom clip, about 7 seconds without (messed speed glitch up a bit) (sub 5 possible, 6 minute is also possible without mushroom clip.)

Riley_Tech piace questo
discussione: Super Mario Bros.
mouseman6 years ago

@Darpey but they dont have frame-perfect timing tho dont they (except for 8-4)

discussione: Super Mario Bros.
mouseman6 years ago

@RyanGames I would suggest making it on suggest with the link so people just cant delete everything and you can verify the runs.

discussione: Super Mario Bros.
mouseman6 years ago

Fceux only has 1 frame input lag, and I think that might only be for TASes.

discussione: Super Mario Bros.
mouseman6 years ago

we know, I was also talking about the timing for the smb1 leaderboard just to make sure :)

discussione: Super Mario Bros.
mouseman6 years ago

I'll beat them right now lol I have time, does the timing end on touching the flagpole or walking to the castle?

discussione: Super Mario Bros.
mouseman6 years ago

you have to wait for the video to fully process, just wait about 3 mins.

EDIT: you also have to skip to 1:08, sorry for that.

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