Commenti
discussione: Grid Runners
Canadamooing_cowmilk5 years ago

Yea, exploits takes down the time a lot, Combining all my pb of individual courses (with exploits) a 1:17.3 for all courses is possible, which just happens to beat the gold record time there by 0.2 with only one player. With more players faster times are possible. I think with 4 players on exploit iron, 0.0 sec could be possible.

discussione: Grid Runners
Canadamooing_cowmilk5 years ago

By any chance do you have the times in that email? I'm just curious to what they are

GoodGuyZEK piace questo
discussione: Grid Runners
Canadamooing_cowmilk5 years ago

The only difference is that the redstone/commands blocks are not quite symmetrical underneath, but that is only minor important for With Exploits category. For normal runs I don't think so unless talking about saving small video time between courses in All Courses.

Canadamooing_cowmilk5 years ago

found a house that has no hitbox and you can fall out of the map

discussione: On The Run Classic
Canadamooing_cowmilk5 years ago

Yeah that gate didn't triggered for me on one run, but die very shortly after landing because the black van landed on top of me. The trigger box can be triggered if you go back (you don't even have to go through the tunnel to trigger it. It's possible to do the route backwards and trigger it from the ground. Keep in mind that is a lot slower.) The gas thing is interesting, surprised you got both of these things into the same run

discussione: On The Run Classic
Canadamooing_cowmilk5 years ago

Shortly before my first 100% run, this happened I manged to make the second lap cars not spawn in, as well as the cars chasing me. However what makes this attempt unique is that the last car that is "always" loaded in wasn't in this video. Didn't know what the long term affects were while in the run, so I had to do the safe gas strait, of which likes to kill my run.Sorry for choppy recording I fixed it afterwards.

cokemaster0 piace questo
discussione: On The Run Classic
Canadamooing_cowmilk5 years ago

This happened to me on one of my runs . Feel free to clip and post your bugs/glitches that you experience playing

cokemaster0 e f1 ti piace questo
discussione: TrackMania Wii
Canadamooing_cowmilk5 years ago

I don't see why not since the basic timer and checkpoints work the same (but should ask a mod anyways). Wanted to mention that online multiplayer is available for this game, so your friends can play remotely with you as long as they have the game on the wii (not emulator, sadly). How do you do this when Nintendo Wi-Fi Connection (WFC) is shut down a long time ago? Simple, through Wiimmfi (https://wiimmfi.de/) it is simple to set up by following this video (read the description as well) , you don't even need to homebrew your wii! Keep in mind that you will have to perform some of these steps each time you turn on the wii. For me, and most likely someone who tries it will encounter a error when connecting to wifi multiplayer in the game, just make a new profile and that should fix it (your old profile did connect to the WFC at some time making it not work with Wiimmfi)

If you obtain an error code, and do not know what it means, look it up at: https://wiimmfi.de/error See who is currently playing the game: https://wiimmfi.de/game (not too many people play/realized there is online multiplayer for this game)

discussione: TrackMania Wii
Canadamooing_cowmilk5 years ago

It. Has. Been. Uncovered

discussione: TrackMania Wii
Canadamooing_cowmilk5 years ago

Here is chart of tracks with shortcuts. https://docs.google.com/document/d/1_E-UN_-dMVoymzRMuOSeDfnGvyA5zwRZjaAo8FgECh8/edit?usp=sharing Could have missed some, more can be added as found and/or reclassified .

DarkLink piace questo
discussione: TrackMania Wii
Canadamooing_cowmilk5 years ago

Many level have short cuts in them some are easy to find/do but others I don't know if they are fast enough to be used (or if even possible). Additionally the checkpoints don't need to be in order but I hadn't found any use for that yet. Potential methods include water hopping (island and coast mostly), poor collision (can go through some stuff at high speed, or upside down on it)

This forum is to discuss about shortcuts and potential shortcuts may or may not be possible.

lvl Ideas: Island A5- no checkpoints so could water hop across map towards finish or cut off a part of the track. Problem- can't get back on track due to lack of collisions/ path blocked off

Stadium A4- jump off track right after first checkpoint on the right to skip the dirt section. Problem- I can't find a way to trigger the 2nd checkpoint from outside the track or get back on fast enough (there is a hump to the right of the start line but it seems to slow to use)

Stadium A2- turn around at start and go left and do the 2 checkpoints in reverse order and then off trail to finish. Problem- can't find quite fast enough route after the checkpoints

Coast F3- skip through loop. After checkpoint 7 get off road and drive over up checkpoint 8 and get on the track after the grass section (cuts off entire tarmac/ground portion) (off road by the jump or to the right right after the jump or far side where right arrow sign is) Problem- Bad driving skills (must keep speed) to test if fast enough and getting the 8th checkpoint seems a bit unreliable when driving over top it.

There are probably many more actual/potential shortcuts out there but here are some on the top of my head

DarkLink e riolu ti piace questo
discussione: TrackMania Wii
Canadamooing_cowmilk5 years ago

Well it looks like riolu has beaten the old record on those sites for Snow A2

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