Commenti
discussione: Virtual Hydlide
United Statesmechalink2 years ago

It absolutely matters that you have scouted out your seed, and in theory there is a best possible seed, but nobody appears to have found it yet.

United Statesmechalink3 years ago

I just got modded, and I figured I'd follow up after taking a look to say I can't find anything through the interface on that run: maybe the runner withdrew it? Sorry I couldn't help more.

Glitchedd e DBcade ti piace questo
discussione: Crystal Project
United Statesmechalink3 years ago

I can confirm this works with 0 crystals: I'd made a similar trip before based on a casual player's input. Thank you for documenting it! I've added a link to this thread to our tricks guide so people can find it that way if they look for it in the future.

CyberFoxStudio piace questo
discussione: Crystal Project
United Statesmechalink3 years ago

Alright then: after discussion on the discord, for the moment, unrestricted has been renamed from 'XP' to all extended options and controller-keyboard mapping as described above is only allowed in unrestricted. I've added a variable to track peoples' usage of the technique, and if people want to treat it, instead, as a different axis than 'standard - unrestricted', we can absolutely revisit it and make it a true category distinction.

discussione: Crystal Project
United Statesmechalink3 years ago

So community member Vaan has come up with a neat little thing, but it's a little weird category wise, so I'm looking to gauge the temperature of the community on it.

If you press the two directions of a diagonal movement on two different input devices as understood by Crystal Project (one keyboard, one controller, typically), you move faster than if you press those same two directions at once on one device.

Thanks to mapping software, you can put both keyboard and controller inputs (as understood by Crystal Project) on one controller (it's possible other mapping software could let you put them on one keyboard as well, but Steam's native mapping software appears to be controller-only). One simple example of this would be to map controller up to the W or Up key, controller down to the S or Down key, controller left to controller left, and controller right to controller right, as shown here: https://discord.com/channels/962072796454866944/962072796454866947/983351622623191060

Movement still seems bounded by the same maximum speed in cardinal directions: this only allows you to get the same speed in both cardinal directions along the diagonal. For example, attempts to make cardinal direction long jumps (such as the legendary tar to castle w/an owl) are no more successful here because it doesn't break speed along cardinal directions.

The question, then is where these two tech uses should live in terms of categories/variables: Is this a one player two controllers thing inherently? If it isn't, is it unrestricted (our current maximal options category), all categories, a new category, or a variable on a category? And should we require one use the two devices (which would imply hand camera verification) or allow controller mapping for 1-1 inputs? What restrictions/enforcement/verifications on controller mapping would be necessary, if any other than just '1-1 in-game buttons'?

discussione: Crystal Project
United Statesmechalink3 years ago

I've seen this used for Gram as well: 'tiring' him out and then rushing past him to get into the underground waterways behind him early. Great to bring this higher profile, thank you.

discussione: Crystal Project
United Statesmechalink3 years ago

- i'm not even bodyblocking them with violin to get cello, because they're trash at racing lines, the biggest thing you need to do is jump cleanly and stay in the water most of the time: staying bottomed out in the last part of the race so you can go under all the logs is big as well. this is a win against a breakaway first fish: nothing got in their way but themselves and i took 'em pretty easy

discussione: Crystal Project
United Statesmechalink3 years ago

I, uh.. definitely can get first pretty consistently (i've been working on the run offstream because of other stuff last week), i've been working on it because I assumed it would be a reset point if not. It's all the other stuff I don't have nailed down.

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