Commenti

I think that you should collect blue coins only once and not twice (like in 1000/500 coins).

mruns e Shadow64 ti piace questo
Sconosciuto

i already tried it and i even made a video about it more than one year ago but the challenge itself is too complex (Spoiler:it is possible to beat the game coinless).

Sconosciuto

I just got a 15:27!

Koopsader piace questo
Sconosciuto

speaking of my new run,i might fix the death and the small mistakes from it doing another run tomorrow.

Sconosciuto

do the Koopaling stars have to be collected in order or at whatever moment? (example:i get Wendy after getting Ludwig)

Sconosciuto

I think it's a good category but the only problem is that according to category requests we need 12 runners to run it and the runners that currently submitted runs in the leaderboards are only 6 (7 by including Nesstalgia's Any% run that he made private).

imagine if a taser's gonna read this forum thread and try to find an orb/cloud in this version!

i'm not an expert in speedrunning this game myself,but i don't think it can be done!

discussione: Speedrunning

but the sm64 leaderboard has these kind of runs as "unverified",how do i do this?

discussione: Speedrunning

i've seen that in the sm64 main leaderboard,you can submit your times with video lag (like in Cheese's old 120 star WR) or even without a video. since i'm a mod of A Koopa's Revenge 2 (a Mario fangame) i would like to know how to do this!

discussione: Super Mario 64

what emulator doesn't give the game lag to the Bowser submarine?

KilleDragon piace questo
discussione: Super Mario 64

is it because Cheese used framewalking in that run while in the recent one he didn't?

KilleDragon piace questo

i feel like the controls are better here!

StickeredNolmy piace questo

what are you talking about?

discussione: Super Mario 64

you're welcome!

KilleDragon piace questo
discussione: Super Mario 64

you can use this one instead! https://discordapp.com/invite/Mw8PUXG

KilleDragon piace questo
discussione: Super Mario 64

according to this forum thread of SDA, https://forum.speeddemosarchive.com/post/super_mario_64__other_speedruns26.html the break was about "21:30"! this means that Spiderman's run in real time should be a 3:20:19.

FuzzBug e KilleDragon ti piace questo
discussione: Super Mario 64

i don't think it can be done in the original game!

KilleDragon, Maosfx, e Shadow64 ti piace questo
Info su lostontheinternet
Iscritto
6 years ago
Online
5 years ago
Runs
192
Giochi corso
Super Mario Odyssey 64 (Physics Mod)
Super Mario Odyssey 64 (Physics Mod)
Ultima corsa 5 years ago
68
Runs
Super Mario 64 Category Extensions
Super Mario 64 Category Extensions
Ultima corsa 4 years ago
51
Runs
A Koopa's Revenge 2
A Koopa's Revenge 2
Ultima corsa 5 years ago
15
Runs
Super Mario 64 Randomizer
Super Mario 64 Randomizer
Ultima corsa 5 years ago
14
Runs
Super Mario 64
Super Mario 64
Ultima corsa 5 years ago
13
Runs
Super Mario 64 Chaos Edition
Super Mario 64 Chaos Edition
Ultima corsa 5 years ago
11
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Kaizo Mario 64
Kaizo Mario 64
Ultima corsa 5 years ago
5
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Super Mario Maker
Super Mario Maker
Ultima corsa 5 years ago
4
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Giochi seguiti
A Koopa's Revenge 2
A Koopa's Revenge 2
Ultima visita 5 years ago
1,404
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Baldi's Basics +
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79
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Baldi's Basics Category Extensions
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55
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Disney's Aladdin (GBA)
Disney's Aladdin (GBA)
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31
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Donkey Kong Country (GBA)
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Kaizo Mario 64
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