So for those who don't know yet, when using the last bike clip and after the final boss battle if Alex enters the Throne room before the boss transitions, the game has a glitched ending where the final cutscene will not trigger and Alex will be stuck in the throne room indefinitely.
So there's a bit of a conundrum here. If we define the game as beating every boss and having final inputs, the game is technically over the same way it would be if you didn't do the glitch (which saves seconds). The issue is, the game is technically never over because the final cutscene never triggers.
Essentially, I'm asking for input if we should just allow this for any% runs going forward on the main category or create a secondary category for glitched runs. My main focus is that I don't really want a ton of different categories on the leaderboards unless they make some kind of logical sense (i.e. no Bike which could just be called No Power-Ups instead if you just skipped circlet).
For anyone that is interested in or currently running this game and reading this thread, I will compile information related to any categories that we decide is worth running. Currently, the only category that is worth running is Any% due to the simple nature of the main game's story.
The current Any% route is simple enough - progress the story and kill Sosa in Bolivia. We're required to get some collectibles along the way (Exotics) but are not required to do things the game tracks otherwise.
The few things the game does track - number of gang spawns left in each of the four zones, the amount of exotics owned, and gaining the Femme Fatales. The gang spawns aren't able to be tracked through the statistics menu. Exotics show up on the statistics screen as x/105 and are easy to manually sift in the Exotics menu. Femme Fatales are a by product of having enough overall balls (which are tracked on the statistics screen) and the missions are given when you reach the thresholds. They are also tracked manually at the mansion. Femme Fatale% also has the problem of whether or not to include secondary completion at the Mansion for reaching the secondary Balls thresholds.
With these given variables, the only one I can see being okay as a misc category would be Exotics%. It would require you to do drug runs to get enough money for all exotics. You wouldn't be required to finish the game, just finish buying off the exotics.
The other categories - Gang Spawn%, Femme Fatale%, and possibly combining those with Exotics% to make 100% just seem like a nightmare to route. The gang spawns are not easily tracked and finding optimal routes would be difficult. Femme Fatale% can possibly be combined with Exotics% due to the amount of balls you gain from doing drug runs.
Anyway, I'm open to discussion from anyone that is actively running or looking to run in the immediate future after they read this thread.
I made notes for my Crusader trail run but wasn't referencing them as much. Most of them were taken by analyzing some videos and developing strategies that would help with running the trail in a fast manner (hovel blocking army camps, gatehouse blocking with tethers and huts and pause glitching being most notable).
The first trail can be improved considerably from the 10 hour first run I accomplished. I didn't test the times in practice to get a theoretical number and just went off some off the wall estimate that proved to be off by about 3 hours (the last 5 missions took forever). Anyway, the notes I made for Warchest are a bit more indepth and I tested them with somewhat optimal lines that I think are applicable and checked for time frames. I'm posting the links to both pastebins I made for anyone that wants to review in future runs or optimize in some fashion. There's definitely room for the latter.
Crusader Trail (warning - rough notes) - http://pastebin.com/faCN1Ay9
Warchest Trail - http://pastebin.com/VCYMdNUp