Talked to another SRC mod about the LowGrab% leaderboard out of my frustration of not being able to see the history of the category. My friend proposed moving the amount of grabs to the IGT column and using milliseconds to determine the run that will be placed higher if grab amount are tied. So lets say first and second both have 6 grabs but different times. it could look something like this.
#Player IGT Actual Time
Player 1 6.010 24m 41s
Player 2 6.020 25m 58s
This would hopefully fix the issue but I want to know if this would actually work or not?
If a player obsoletes a run, but doesn't change grab amount you can also make the obsoleted run to 6.011 as to not mess up the runner's timing below it. This would cap out at 9 obsolete runs per person though. But I think it would be a better leaderboard than what we have.
Note: If you don't want to add milliseconds you could also use minutes as the number of grabs and the seconds to determine placement
I did the math for (not including going to missions) the best time of all the records for each level on easy and the time came down to 1hr 45m 19sec 841ms
I was looking at the IL leaderboard and noticed that some IL's on harder difficulties were faster then the ones on easier difficulties, and from my experience no level is easier on a harder difficulty (correct me if I'm wrong). So I thought if I pushed all the slower times on easier difficulties down to the fastest time of a harder difficulty how much time can can be saved?
Also this number can go even lower because its the time for a harder difficulty and you can improve on it because you would be playing on an easier difficulty.
I will only be doing this in seconds not milliseconds.
The changes I got were:
Impsomnia Normal difficulty can be pushed down by 1 sec
League of awesome Easy can be pushed down by 2 sec
League of awesome Hard can be pushed down by 6 sec
Zero bark thirty Normal difficulty can be pushed down by 27 sec
Plantoon Normal difficulty can be pushed down by 51 sec
Flag of Power Hard can be pushed down by 21 sec
Flag of Power Normal can be pushed down by 8 sec
Gold rush Normal can be pushed down by 14 sec
Hitting a snag Normal can be pushed down by 18 sec
Power & Potential Hard can be pushed down by 1 sec
The Bean Situation Hard can be pushed down by <1 sec
No Baloney No Problem Normal can be pushed down by 2 sec
Imp Roundup Hard can be pushed down by 2 sec
Gold Rush Hard can be pushed down by 4 sec
Steve-Cation Hard can be pushed down by agent 47 sec
Impsomnia Hard can be pushed down by 13 sec
Acient Knowledge Hard can be pushed down by 5 sec
The Bean Sistuation Easy can be pushed down by <1 sec
Zero Bark Thirty Hard can be pushed down by 10 seconds
Zero Bark Thirty Easy can be pushed down by 3 seconds
so in wolfy's new video he had a speedrun idea for all of trials of gnomus in one speedrun and i think this should be a catagory.