Discussioni
Canadakinsaur11 days ago

Talked to another SRC mod about the LowGrab% leaderboard out of my frustration of not being able to see the history of the category. My friend proposed moving the amount of grabs to the IGT column and using milliseconds to determine the run that will be placed higher if grab amount are tied. So lets say first and second both have 6 grabs but different times. it could look something like this.

#Player IGT Actual Time

Player 1 6.010 24m 41s

Player 2 6.020 25m 58s

This would hopefully fix the issue but I want to know if this would actually work or not?

If a player obsoletes a run, but doesn't change grab amount you can also make the obsoleted run to 6.011 as to not mess up the runner's timing below it. This would cap out at 9 obsolete runs per person though. But I think it would be a better leaderboard than what we have.

Note: If you don't want to add milliseconds you could also use minutes as the number of grabs and the seconds to determine placement

Canadakinsaur1 month ago

HAPPY SILKSONG!!!!!!!!!!

MagneticPizza piace questo
Canadakinsaur2 years ago

I did the math for (not including going to missions) the best time of all the records for each level on easy and the time came down to 1hr 45m 19sec 841ms

I was looking at the IL leaderboard and noticed that some IL's on harder difficulties were faster then the ones on easier difficulties, and from my experience no level is easier on a harder difficulty (correct me if I'm wrong). So I thought if I pushed all the slower times on easier difficulties down to the fastest time of a harder difficulty how much time can can be saved?

Also this number can go even lower because its the time for a harder difficulty and you can improve on it because you would be playing on an easier difficulty.

I will only be doing this in seconds not milliseconds.

The changes I got were:

Impsomnia Normal difficulty can be pushed down by 1 sec

League of awesome Easy can be pushed down by 2 sec

League of awesome Hard can be pushed down by 6 sec

Zero bark thirty Normal difficulty can be pushed down by 27 sec

Plantoon Normal difficulty can be pushed down by 51 sec

Flag of Power Hard can be pushed down by 21 sec

Flag of Power Normal can be pushed down by 8 sec

Gold rush Normal can be pushed down by 14 sec

Hitting a snag Normal can be pushed down by 18 sec

Power & Potential Hard can be pushed down by 1 sec

The Bean Situation Hard can be pushed down by <1 sec

No Baloney No Problem Normal can be pushed down by 2 sec

Imp Roundup Hard can be pushed down by 2 sec

Gold Rush Hard can be pushed down by 4 sec

Steve-Cation Hard can be pushed down by agent 47 sec

Impsomnia Hard can be pushed down by 13 sec

Acient Knowledge Hard can be pushed down by 5 sec

The Bean Sistuation Easy can be pushed down by <1 sec

Zero Bark Thirty Hard can be pushed down by 10 seconds

Zero Bark Thirty Easy can be pushed down by 3 seconds

AntBlueR e Zonby ti piace questo
Canadakinsaur2 years ago

so in wolfy's new video he had a speedrun idea for all of trials of gnomus in one speedrun and i think this should be a catagory.

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