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discussione: Elden Ring
Tuscany, Italyjohndisandonato13 hours ago

You need to show the final time at the end of your run, which can be seen on the "Load Game" screen. On console, you have to quitout after the credits and then open "Load Game" to show the time.

discussione: Elden Ring
Tuscany, Italyjohndisandonato1 month ago

Categories can be added if there is enough competitive interest in the community. Some of the categories mentioned here have at some point been discussed by the community and the moderation, but nobody has ever suggested routes or posted finished runs of those categories.

As Tea mentioned above, if someone is interested in a given run, a leaderboard is not a necessary prerequisite for that run to be completed; on the other hand, it makes no sense to have a leaderboard which is empty or with only one run, as there is nothing to be ranked.

I encourage anyone who's interested in these runs to complete one and post about it in the Discord; interested people are definitely going to join the discussion and a category can be consequently created.

Do we need to leave a message here to remind the review after submitting for review?

No, moderators have a queue of all submitted runs and we try and verify them as time allows; none of them are going to be missed, but it can take a while as moderation happens on a voluntary basis and sometimes it's not easy to carve enough time to dedicate to the task.

discussione: The Site
Tuscany, Italyjohndisandonato1 year ago

Hi!

I've been using the site API for a moderation tool. I query the pending runs queue for a few games, making sure to do as few requests as possible, but I do need up-to-date data from them. It happens very frequently that I get stale cached requests; while the site is up to date, it takes 15m+ for the API to catch up. I tried a few combination of HTTP headers but none of them solved my problem. What would be the appropriate way of handling this?

Thank you!

Toyro98 e ffleret ti piace questo
discussione: Risen
Tuscany, Italyjohndisandonato6 years ago

Hey everyone!

I'm considering to run this game eventually. Had a bit of time today and decided to find out whether the game had any ingame timer which could be used in place of RTA no load. I found it and made a LiveSplit script, you can check it out here:

https://gist.github.com/veeenu/249cde1f3c74b9e714f47749bd8cc47f

One caveat: this doesn't take into account time spent in the main menu, this means that if there are glitches which exploit the menu the time spent doing them wouldn't be counted. Also loading previous savefiles would "rewind" the timer and likely invalidate a run - that is, if rules say so. So this might not be useful after all, but it doesn't make sense not to share it. :)

It's too bad this game doesn't have many runners, or runs at all, I found it very fun and speedrun-worthy.

Info su johndisandonato
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