Amazing! Are you going to submit the full game runs to the SRC? BTW I feel for a full game run you should not pause the clock between levels but just let it run continuously.
Very nice Level 1 run! I didn't know there was a poison arrow in that place where you shoot the last two enemies so might use that technique myself...
I'm not sure if the mods intend to add ILs for this game... In the meantime maybe you could submit a full game run for the C64? My run has lots of mistakes so should be easy enough to beat!
In the Rules for Remove All Objects, you should mention the falling stalactites.
OK but I think perhaps we shouldn't force the player to destroy the raindrop above the graveyard door? That can be done but only by taking a compulsory death. I think "Remove All Objects" should be possible without dying (so you can complete the game with 13 lives). So then the run is similar to Max Lives.
I think a modification of your original specification is best, but it can be shortened to 2 items.
100%
- All eggs collected.
- All apples, rain, spiders, bats, falling rocks, birds, Zack’s fire balls, all destroyed. (If they can be)
(1) ensures you complete the whole game and use every useful object without forcing you to "destroy" stuff.
(2) forces you to destroy most things without forcing you to collect and use objects unnecessarily.
I think that spec is unambiguous. As Faddy says there are some items in (2) which can't be destroyed.